Author Topic: Speed up Overhead swing  (Read 852 times)

0 Members and 1 Guest are viewing this topic.

Offline oprah_winfrey

  • Marshall
  • ********
  • Renown: 808
  • Infamy: 196
  • cRPG Player
  • Now look under your seat...
    • View Profile
  • Faction: JABONRA
  • Game nicks: Egan
Re: Speed up Overhead swing
« Reply #15 on: December 11, 2012, 07:57:28 pm »
0
The definition of the hiltslash "concept" is up for debate, but when in doubt, I defer to the name for the meaning. I say it's any time someone "slashes" with the "hilt" of their weapon, i.e. turn into the swing to do full damage so early in the animation that it appears as if there was no swing at all. Obviously this maneuver is one element in a variety of combinations that allow for double hitting or spam or whatever you want to call it, but you might have a hard time convincing people that slashing with one's hilt isn't hiltslashing.

I am pretty sure everyone associates hilt slashing with the double swing that teeth is talking about.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Speed up Overhead swing
« Reply #16 on: December 11, 2012, 08:03:02 pm »
0
This is not at all the case, perhaps only for naked 1h without shield. Nerfing the acceleration would be the last straw and would kill the combat system forever. You wouldnt be able to avoid kicks, fight multiple enemies or generally use footwork. I don't believe you would actually want that.

Honestly I'm sick of squaredance fighting and how random it is. What all the long weapon dancers love to label "footwork" I call bullshit. I must be the only one or something.

Offline Phew

  • Marshall
  • ********
  • Renown: 775
  • Infamy: 132
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Phew_XVI
Re: Speed up Overhead swing
« Reply #17 on: December 11, 2012, 08:03:40 pm »
0
I am pretty sure everyone associates hilt slashing with the double swing that teeth is talking about.

So what would you call the isolated maneuver (turning into swing to hit before the animation even starts) that precludes most people from attempting overheads? There is nothing you can do (besides falling I guess) to hit earlier in the overhead animation, but someone can counter your overhead by quickly slashing you with the hilt of their weapon before your overhead can land.


Offline Uumdi

  • Duke
  • *******
  • Renown: 651
  • Infamy: 59
  • cRPG Player A Gentleman and a Scholar
  • Ready to Die
    • View Profile
  • Faction: CHAOS
  • Game nicks: Uumdi_of_Chaos
  • IRC nick: Uumdi
Re: Speed up Overhead swing
« Reply #18 on: December 11, 2012, 08:04:44 pm »
+1
Yeah, we've all had plenty of time to adjust to the system.  1h shield has been the most effective playstyle for me since the change, even using an iron mace for shits and giggles.  Done hoplite, 2h, 1h, xbow, archer, and thrower gens since the change, and I feel that polearms got hit the hardest, since they have weak and predictable animations already. 

I know what you mean though, overheading with a nordic champion sword, and an italian falchion are two completely different things haha.
visitors can't see pics , please register or login

Ten shots of prayers, ten shots a day
A shot of thrill to hide the pain.
They can`t win, they just don`t cry,
The troopers know they live to die.

Offline Tibe

  • King
  • **********
  • Renown: 1335
  • Infamy: 287
  • cRPG Player Sir Black Bishop
    • View Profile
Re: Speed up Overhead swing
« Reply #19 on: December 11, 2012, 08:29:22 pm »
0
Terrible idea imo. I can barely survive anything already when 1hs/katana/longswordsmappers do overhead swings/feints.   Same with mauls. That I have time to react. Man, currently its good. I for one am seriuslly happy that the overheads are slower than other attacks. Cause getting hit by a overhead takes craploads of HP + blocking overhead is also always slightly tougher than blocking in any other direction.

Offline WITCHCRAFT

  • Highborn
  • King
  • **********
  • Renown: 2174
  • Infamy: 227
  • cRPG Player Madam Black Queen
  • get hexed
    • View Profile
  • Game nicks: WITCHCRAFT, A_Hot_Elf_Princess, Yurnero_of_the_High_Plains, and secret alts
Re: Speed up Overhead swing
« Reply #20 on: December 11, 2012, 08:51:01 pm »
0
On 2h and polearms, landing an overhead can be a death sentence for your target. Your risk getting your blade stuck in the dirt for a second. It's not underpowered at all, and plenty fast.
visitors can't see pics , please register or login


irl something shorted on the shuttle and laika overheated and died within a few hours of liftoff and for a brief while one could look up to the stars and see a light shooting across the sky that was actually a warm dog corpse slingshoting about the earth at thousands of miles per hour which was arguably humanity's greatest achievement so far

Offline rufio

  • Marshall
  • ********
  • Renown: 995
  • Infamy: 483
  • cRPG Player Sir Black Bishop
  • QQ
    • View Profile
  • Faction: Vanguard
  • Game nicks: Rufio_pleaser_of_widows, LeLouche_LampeRouge, Quenya_Favourite_of_Rufio
Re: Speed up Overhead swing
« Reply #21 on: December 11, 2012, 08:53:43 pm »
0
arguments made only apply to dualling, and not toward group battle perspective. gl to the guy who starts side swinging in a clusterfuck.
visitors can't see pics , please register or login

Offline Vodner

  • Duke
  • *******
  • Renown: 526
  • Infamy: 73
  • cRPG Player
  • SaulCanner
    • View Profile
  • Game nicks: SaulCanner
Re: Speed up Overhead swing
« Reply #22 on: December 11, 2012, 09:30:33 pm »
0
Aiming your overheads by strafing works right up until you run into somebody with considerably more ath than yourself. It's also a surefire way to get in the way of teammates in a packed group fight.
« Last Edit: December 11, 2012, 09:47:14 pm by Vodner »

Offline owens

  • Earl
  • ******
  • Renown: 436
  • Infamy: 389
  • cRPG Player
  • PK_BALLA
    • View Profile
    • Our Website
  • Faction: Persian Kittens
  • Game nicks: PK's nice guy
  • IRC nick: PK world tour pm to donate
Re: Speed up Overhead swing
« Reply #23 on: December 12, 2012, 12:36:00 pm »
-1
overhead is much much harder to block than side swings if you are behind or next to an opponent.


So yes overhead is slower and riskier but it has good reach,is harder to block and higher damage.
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.