Would it be possible to have opacity added for scene props located between the player's character and the camera? Having objects located behind your character become translucent, as to not block your view, is a basic third person game mechanic that has always been missing from M&B.
To clarify, I'm not suggesting that objects between your character and an enemy in front of you become translucent. I believe that those objects add a slight aspect of depth to the game that is tricky to deal with, but not unfair to the player.