Author Topic: Team damage lose multiplier  (Read 322 times)

0 Members and 1 Guest are viewing this topic.

Offline Corsair831

  • King
  • **********
  • Renown: 1168
  • Infamy: 616
  • cRPG Player
    • View Profile
Team damage lose multiplier
« on: October 05, 2012, 04:59:55 pm »
0
At the end of every single round, the person who did the most team damage during that round should lose a multiplier.

This would make people care about their team hitting.
I 10/10'd cRPG on moddb.com!

Do your bit for our community and write a 10/10 review for cRPG on http://www.moddb.com/mods/crpg !

Offline blackrose_Baron_Geoff

  • Knight
  • ***
  • Renown: 54
  • Infamy: 57
  • cRPG Player
    • View Profile
Re: Team damage lose multiplier
« Reply #1 on: October 05, 2012, 07:33:15 pm »
0
seems dumb ( they getting rid of the Multi System )

they all ready lose points for TW'ing which means a bad chance of getting valour  also the new Exp system will be based off your score which means they will be losing gold and exp any ways plus Paying a repair bill seems like enough punishment for just being bad at the game

Offline Haboe

  • King
  • **********
  • Renown: 1090
  • Infamy: 331
  • cRPG Player A Gentleman and a Scholar
  • Born with a shield on my back. Difficult birth.
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Haboe
Re: Team damage lose multiplier
« Reply #2 on: October 05, 2012, 10:44:27 pm »
0
( they getting rid of the Multi System )


They have been announcing that for a while already.

Estimated date of the new reward system: December 2010
visitors can't see pics , please register or login