Author Topic: Number of people fighting for you should be proportional to your tickets  (Read 3118 times)

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Offline Lannistark

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Re: Number of people fighting for you should be proportional to your tickets
« Reply #30 on: September 06, 2012, 06:45:36 pm »
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Servers aren't full because there are not enough players. What you said has nothing to do. Even EU1 is not what it used to be...
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Offline Tomas

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Re: Number of people fighting for you should be proportional to your tickets
« Reply #31 on: September 06, 2012, 06:59:02 pm »
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Well to me it seems ridiculous that you could have 50 people fighting 1000, and for those first 50 tickets the battlefield is 100% equal.  That just seems wrong.  In reality, the servers can hold 200 people, the enemy team should have 150 troops fighting your 50 (maybe not that drastic, but why aren't we using up the full slots on the servers?)

If the servers could hold 1000 people, and a 900 man army attacks 100 many army, you think both sides should be brought down to 100 troops each?

Think of it as the 50 man army finding a location to fight where the 1000 man army can only bring 50 troops to engage at a time.  The 300 Spartans didn't fight the 1 Million (or whatever) Persians all at once.  Instead they picked a spot where they could make a line 50 men wide and 3 men deep and Persians simply had to make the same 50 man wide line.  The fact that their line was 100s of men deep didn't make a difference to the actual number of people fighting at any 1 time which was a fairly static 50vs50 until the Persians got behind the Spartans and attrition finally took its toll.

But regardless of what is realistic your suggestion would just make more numbers even more of an auto win.  At least now those 50 troops can take 50 enemy troops down with them.  Under your proposal they will be lucky to kill half that as even the 50 vs 50 Strat battles are so small that just a 1 or 2 man advantage in the melee can make a huge difference between 2 equally skilled and equally equipped teams.

EDIT:  IF the servers could hold 1000 people then the maps would be filled by the teams meaning the terrain would limit the number of troops able to actually fight at any one time.

Offline Visconti

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Re: Number of people fighting for you should be proportional to your tickets
« Reply #32 on: September 06, 2012, 09:33:06 pm »
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Battles are fine as is imo, theres no need to give larger factions even more of an advantage over smaller ones. I do agree that it would be nice to use up the entire server, if it wasnt so laggy already with 50 people per team, but 75 vs 75 strat battles would be pretty epic.
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Offline Canary

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Re: Number of people fighting for you should be proportional to your tickets
« Reply #33 on: September 06, 2012, 10:55:13 pm »
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A less unfair approach to giving another advantage to people who already have one could be a change to reinforcements during battles, either through a minor adjustment of the spawn timer or a reduced amount of spawn flags for the smaller side. The side who has more people to reinforce with (ticket-wise, in-game) would have more troops ready to move into battle and the smaller side wouldn't be able to keep the same pace of reinforcement, since they'll run out sooner anyway.

I don't think that giving automatic benefits to one side on a gameplay level for simply having more tickets would be taking the game in a good direction, however, especially considering how easy it is to recruit troops. Taking it a step further, why would we then even need battles at a certain number disparity? Say one side is outnumbered 10 to 1 in tickets, why should there even be a fight? Shouldn't they just lose automatically? No, because it's not fun.