Author Topic: Horses should take collision damage for hitting trees/buildings  (Read 372 times)

0 Members and 1 Guest are viewing this topic.

Offline Spook Island

  • Shitposter
  • Permanently Banned
  • **
  • Renown: 165
  • Infamy: 183
  • cRPG Player
  • Truth Teller
    • View Profile
+3
If horse bumps can kill/damage other players,  I don't see any reason riding a horse 15mph into a tree or house wouldn't cause severe or lethal damage to the horse. 

visitors can't see pics , please register or login

Offline Haboe

  • King
  • **********
  • Renown: 1090
  • Infamy: 331
  • cRPG Player A Gentleman and a Scholar
  • Born with a shield on my back. Difficult birth.
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Haboe
visitors can't see pics , please register or login

Offline Spook Island

  • Shitposter
  • Permanently Banned
  • **
  • Renown: 165
  • Infamy: 183
  • cRPG Player
  • Truth Teller
    • View Profile
Re: Horses should take collision damage for hitting trees/buildings
« Reply #2 on: August 23, 2012, 05:13:30 pm »
0
Repost :P

http://forum.meleegaming.com/suggestions-corner/full-on-horse-collisions/

it'd be awesome if this finally happened

there are pretty much zero drawbacks from being cav despite what some people try to conjur up in their defense
visitors can't see pics , please register or login

Offline Grumpy_Nic

  • King
  • **********
  • Renown: 1023
  • Infamy: 306
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Hermann_von_Krems
Re: Horses should take collision damage for hitting trees/buildings
« Reply #3 on: August 24, 2012, 08:46:55 am »
0
Should be considered, yes. Also knockback times from a bump should be increased to about 3-6 seconds depending on horse and speed to make it more realistic.