Author Topic: Heavy armored thrower hybrid  (Read 1271 times)

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Offline Manabalu

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Heavy armored thrower hybrid
« on: August 23, 2012, 12:32:59 am »
0
Hello everyone,
i want to try a new heavy armored build with throwing as support.

Level 30 (4 420 577 xp)

    Strength: 18
    Agility: 18
    Hit points: 70

    Skills to attributes: 2

    Ironflesh: 5
    Power Strike: 6
    Shield: 2
    Athletics: 6
    Riding: 0
    Horse Archery: 0
    Power Draw: 0
    Power Throw: 4
    Weapon Master: 6

Equip:
- Varangopoulos Armor (Weigth: 22.9)
- Fluted Varangian Helmet (Weight: 2.2)
- Hourglass Gauntlets (Weight: 1.2)
- Shynbaulds (Weight: 3.2)

- Plain Round Shield
- Great Long Axe
- Heavy Throwing Axe

My question is: How much WPF in throwing i need exactly, to not get the red "not enough wpf points" message in the game? Is there a calculator anywhere?

Offline Digglez

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Re: Heavy armored thrower hybrid
« Reply #1 on: August 23, 2012, 01:26:23 am »
+1
105.6...which means you'd need to go around 110 to be safe.

Offline Dillinger

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Re: Heavy armored thrower hybrid
« Reply #2 on: August 23, 2012, 01:30:08 am »
+2
http://forum.meleegaming.com/guides/the-art-of-throwing-ii/   gives you the wpf breakdown and tips on throwing

Offline Digglez

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Re: Heavy armored thrower hybrid
« Reply #3 on: August 23, 2012, 01:36:49 am »
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http://forum.meleegaming.com/guides/the-art-of-throwing-ii/   gives you the wpf breakdown and tips on throwing

and its formula is months out of date

Offline Dillinger

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Re: Heavy armored thrower hybrid
« Reply #4 on: August 23, 2012, 03:24:03 am »
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Ah, Just figured it was up to date since the op stated that the thread was created because the original art of throwing was out of date lol. still has tips if you havent read it already.

Offline Braeden

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Re: Heavy armored thrower hybrid
« Reply #5 on: August 23, 2012, 08:26:59 am »
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The original one went out of date about two years ago, so that one is much better as it is only months old.  Which makes it still pretty useful, except for exact numbers.

Offline Manabalu

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Re: Heavy armored thrower hybrid
« Reply #6 on: August 23, 2012, 11:37:16 pm »
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Thank you guys. I will try to go with 110

Offline Froto_the_Loc

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Re: Heavy armored thrower hybrid
« Reply #7 on: August 24, 2012, 02:22:19 am »
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I'm not the best at math, but I've did it a few times and it doesn't come out the way I expect.
I'm getting 127 for the exact wpf needed.
22.9*2=45.8
2.2*6=13.2
1.2*8=9.6
3.2*2=6.4
That's 75, and you need at least 52 wpf for only 4 before reductions. 52+75=127
Am I right or wrong?
« Last Edit: August 24, 2012, 02:35:13 am by Froto_the_Loc »
Hooray for customization and hybridization!
Down with monotonous pure classes!

Offline Digglez

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Re: Heavy armored thrower hybrid
« Reply #8 on: August 24, 2012, 03:37:50 am »
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I'm not the best at math, but I've did it a few times and it doesn't come out the way I expect.
I'm getting 127 for the exact wpf needed.
22.9*2=45.8
2.2*6=13.2
1.2*8=9.6
3.2*2=6.4
That's 75, and you need at least 52 wpf for only 4 before reductions. 52+75=127
Am I right or wrong?

wrong formula, as mentioned above

Offline Froto_the_Loc

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Re: Heavy armored thrower hybrid
« Reply #9 on: August 24, 2012, 03:56:24 am »
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wrong formula, as mentioned above
I totally thought y'all were chatting about something else.
So, what boob changed the formula without letting us know?
Hooray for customization and hybridization!
Down with monotonous pure classes!

Offline Digglez

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Re: Heavy armored thrower hybrid
« Reply #10 on: August 24, 2012, 05:25:36 am »
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I totally thought y'all were chatting about something else.
So, what boob changed the formula without letting us know?

typical lazy communist devs