I think you answered I question I've had for a while. Recently, I've been getting hit on most of my thrust stuns when I use any type of speary polearms. The only other time I remember that happening was when I was using a bill, a few gens ago. That time, I had roughly 120wpf, this time I have 84. So you're saying that wpf does not affect recovery time?
WPF can give a very slight increase in effective weapon speed, which can very slightly decrease the time the stun animation takes place. Weapon speed is what really matters. (and oh god, unbalanced weapons have longer stun durations)
*in addition: 100 effective wpf = Using the weapon AS STATS LIST IT. If you have less, it's a malus. If you have more, you benefit. if you want to learn more about wpf --> go to WaltF4's threads. and read.
The faster the weapon speed, the faster it will recover from a stun to be able to block an incoming attack. There are set block-stuns for every weapon type/swing direction. A slower weapon speed takes longer to execute stun animation.
You can see all these values in actions.txt
example: polearms block-stuns with stun delay (in ms) highlighted.
blocked_slashright_staff 1678770176 35651599 1 0.300000
blocked_slashleft_staff 1678770176 35651599 1 0.350000
blocked_thrust_staff 1678770176 35651599 1 0.650000
blocked_overswing_staff 0 35651599 1 0.300000
There is no such thing in game code. If there was, Paul would already post it several times to show me true power of agility builds.
When it comes to melee weapons, weapon proficiency points (wpp) give you slightly faster weapon speed and solid damage boost (although it can't compare with damage boost you get from power strike).
They have plenty of times, and I just kind of did too.