Well
There are more then enough good players in cRPG nowdays. All they need to be good is good weapon, armor,high lvl, blocking skill and tactics but.....!!!
In fact its not all what can make you a professional bloody killer.
To make a perfect str/agil build we have to know more about game mechanics:
1. How much melee damage by % do we increase per 1 strength.
2. How much melee damage by % do we increase per 1 WPF. (Yes, it inrease speed= increase damage)
3. Some information about increasing damage with help of some other things...
4. Everybody i guess want to know how damage he bring per hits, speed of his weapon in milliseconds,
how much hit points your armor saves to you...
Same with bows, crossbows and throwing weapon.
Actually, this figures is rather small and almost nobody can use them to improve himself, but
any way i sugget to create a training server where you can SEE how much DAMAGE you deal and SPEED BONUS.
Just imagine, you will finally find who have higher damage: your friend with 110 wpf and 7ps or you with 163 wpf and 6ps, how many hundreds of speed bonus you have when fly on your courser, who has higher bump damage: fast destrier or slow charger!?!? Yeah, most of that things you can find out now, but this server will let you implement such experiments easier.
And now the most important:
iam totally shure that this idea will live only in my dreams, but i only try