Author Topic: Map rotation on EU1  (Read 1423 times)

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Offline Rhekimos

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Re: Map rotation on EU1
« Reply #15 on: August 05, 2012, 12:14:23 am »
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Would it be possible to set up the rotation as follows:

1 Infantry bias map
1 Cav bias map
1 Range/infantry bias map
1 Random map
Repeat.

This would avoid the current rotation issues we suffer from sometimes were you get several cav or infantry maps one after another.

Infantry would get 2 maps out of 3? And battle is the only gamemode in which cavalry is any good.

Siege is very infantry based. On DTV and Rageball you can't even spawn a horse.

So that's 3 out of 4 game modes for infantry.

I think a few more maps in which cav can do something isn't too much, considering.

Offline Son Of Odin

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Re: Map rotation on EU1
« Reply #16 on: August 05, 2012, 12:21:24 am »
+1
Many times it happens that people look at the map and think "THIS IS A BLOODY CAV MAP AGAIN" but in reality it isn't so. Even some random plains are not friendly for cav as they tend to have big hills or mountains sometimes. Some villages are surprisingly good maps for cav. It really depends a lot whether there is flat ground to ride on and if there is some walls, bushes and trees to give some cover from ranged while still having enough space to manouver. Open map doesn't always equal as cavalry map.
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Offline Miwiw

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Re: Map rotation on EU1
« Reply #17 on: August 05, 2012, 12:32:40 am »
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Villages and native maps are both the best choices for both infantry, archery and cavalry (of course there are also many good custom maps!). There are some exceptions like Nord Town and Port Assault which have less open space for more than one cav. Still they aint that bad and should stay in rotation.

Is it easy to change the rotation? If so, it can be changed more often so also many classic maps are getting played, like now village maps for example.

Flat open maps are best for cav and inf (if they got a spear). Rather bad for archers sometimes, but good to encourage teamplay, e.g. shield walls.
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