Author Topic: Add "Moo" sound to the QM menu system  (Read 1163 times)

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Offline Corsair831

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Add "Moo" sound to the QM menu system
« on: July 31, 2012, 12:00:14 am »
+15
hi, would it be at all possible to add the "Moo" sound to the Q M sounds menu in an upcoming patch ?

i think it'd add to realism because cows were used in the medieval ages
(click to show/hide)

I'd be willing to record the voice myself over teamspeak if you could put it in :) it could be used for various strategies, for example "Moo" attack, or "Moo" go left.

thanks, Corsair / The Responsible Cow
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Offline Kafein

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Re: Add "Moo" sound to the QM menu system
« Reply #1 on: July 31, 2012, 12:02:22 am »
+3
Shazoo


 :mrgreen:


I'd add wololo first though.

Offline Winterly

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Re: Add "Moo" sound to the QM menu system
« Reply #2 on: July 31, 2012, 01:14:40 am »
0
I can confirm Corsair makes a terribly good cow.
Winterly's Stuff(selling Courser/buying head and foot armor)
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Offline Teeth

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Re: Add "Moo" sound to the QM menu system
« Reply #3 on: July 31, 2012, 01:33:27 am »
+4
Just imagine

Getting couched by a player called the Responsible Cow and hearing him say, moo, when he passed you. EPIC!

Seriously a must have for any multiplayer game.

Offline Latvian

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Re: Add "Moo" sound to the QM menu system
« Reply #4 on: July 31, 2012, 01:45:09 am »
0
i approve    mūūūūūūūūūū
people are like potatoes, they come in different shapes and sizes and they all are beautifull
masturbating while looking in a mirror isnt wrong unless its the rear view mirror and you are driving a school buss.

it doesnt matter if you are happiest person or an unfortunate weeper, a powerfull beast or a terrifying creature. we are all equal, in the eyes of the reaper.

Offline Miwiw

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Re: Add "Moo" sound to the QM menu system
« Reply #5 on: July 31, 2012, 01:47:13 am »
0
We obviously need a cow model to replace all horses.

Could you imagine a courser cow with 10 riding?  :D
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Offline Ptolemy

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Re: Add "Moo" sound to the QM menu system
« Reply #6 on: July 31, 2012, 02:01:37 am »
0
Cow Cavalry, whatcha gunna do bitches?

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Offline Corsair831

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Re: Add "Moo" sound to the QM menu system
« Reply #7 on: July 31, 2012, 02:38:10 am »
0
Cow Cavalry, whatcha gunna do bitches?

(click to show/hide)

omg we need a rideable cow. after those pictures omgwauw.

And whips. straw hat's already taken care of though so we're good there.  :D
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Offline Jarlek

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Re: Add "Moo" sound to the QM menu system
« Reply #8 on: July 31, 2012, 04:24:28 am »
0
We also need a "Surprise, cockmy old friend!" (or "Surprise, scumbag!") voice command for when you sneak up behind an enemy and whack them with a really, really, big weapon.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Strider

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Re: Add "Moo" sound to the QM menu system
« Reply #9 on: July 31, 2012, 04:54:50 am »
0
And we should add idle cows in the map to go kill and/or harass their utters!

Like Redneck Hicks
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(click to show/hide)

« Last Edit: July 31, 2012, 05:03:46 am by Strider »

Offline dodnet

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Re: Add "Moo" sound to the QM menu system
« Reply #10 on: July 31, 2012, 10:49:42 am »
0
Do it!
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Vibe

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Re: Add "Moo" sound to the QM menu system
« Reply #11 on: July 31, 2012, 11:03:28 am »
+3

It would also convert enemy players to your team

Offline Rhekimos

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Re: Add "Moo" sound to the QM menu system
« Reply #12 on: July 31, 2012, 11:15:31 am »
0

It would also convert enemy players to your team

This needs to happen. A sudden team-switch would be priceless.

Offline Angantyr

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Re: Add "Moo" sound to the QM menu system
« Reply #13 on: July 31, 2012, 03:50:45 pm »
0
Cowsair