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Gungame for CRPG?

Yes
No

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Kulin_ban

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« on: July 25, 2012, 06:27:16 pm »
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« Last Edit: June 08, 2013, 12:34:03 pm by Kulin_ban »

Offline Leshma

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Re: Gungame for CRPG
« Reply #1 on: July 25, 2012, 06:28:41 pm »
+1
That's called native I believe.

Edit: Oh, you mean auto weapon changing. That would be cool I guess.

Offline Winterly

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Re: Gungame for CRPG
« Reply #2 on: July 25, 2012, 07:40:09 pm »
0
Too many variables/classes/weapons to properly implement balance. Might work as a WTF mode
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Offline Korgoth

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Re: Gungame for CRPG
« Reply #3 on: July 25, 2012, 08:52:11 pm »
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I think it could be done and I think it'd be cool.

Maybe when you chose a faction you have a choice of 1H, 2H, Pole, Archer, Xbow, Throw

Then whichever you pick you follow that sequence of weapons.
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Offline Winterly

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Re: Gungame for CRPG
« Reply #4 on: July 25, 2012, 09:00:45 pm »
-1
I think it could be done and I think it'd be cool.

Maybe when you chose a faction you have a choice of 1H, 2H, Pole, Archer, Xbow, Throw

Then whichever you pick you follow that sequence of weapons.

Archer and Xbow have like 5-7 weapons each (compared to 30-35 melee) :\ I suppose if you do combinations of each ammo type and weapon, it would equal to similar amounts of melee weapons...
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Offline sF_Guardian

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Re: Gungame for CRPG
« Reply #5 on: July 25, 2012, 09:03:02 pm »
0
Sounds verz fresh and cool, would need a lot of testig with different classes though,
would help to test it if there was a chance.
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Offline Youhou

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Re: Gungame for CRPG
« Reply #6 on: July 25, 2012, 09:08:56 pm »
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Great idea! Implementing this will be tough like someone already mentioned. Maybe armor change should be added also to create those wtf moments
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Offline oprah_winfrey

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Re: Gungame for CRPG
« Reply #7 on: July 25, 2012, 09:14:07 pm »
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Two Problems with this would be

1. There are a lot more weapons in crpg then in Counter Strike

2. Assuming you don't go through EVERY weapon in the game, the best way to make this work is if everyone is given the same stats (just for this game mode of course). If that is even possible to do, I think 18/18 would be the best, but you are given 100 wpf in each weapn type.

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Re: Gungame for CRPG
« Reply #8 on: July 25, 2012, 09:58:47 pm »
0
Two Problems with this would be

1. There are a lot more weapons in crpg then in Counter Strike

2. Assuming you don't go through EVERY weapon in the game, the best way to make this work is if everyone is given the same stats (just for this game mode of course). If that is even possible to do, I think 18/18 would be the best, but you are given 100 wpf in each weapn type.

Nah, no clonesplox :( Diversity is a central element in cRPg and should be kept. I think we could manage to get good and bad moments for every type of build and hybrids :)
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.