Everkistus,
I am not sure if this a way to suggest this but I may have a solution to the "attack the virgin for mapchange"-problem.
When I was GM at a Lineage2-Server, there was always the problem of people testing their base weapon damage on NPCs. The problem is that those hits on NPCs was creating the whole server to lag.
We "fixed" it with NPCs reflecting damage.
So, everytime they hit the virgin, they get hit back with the same amount of damage they inflicted. This way mapchanging won't be possible anymore cuz they just die while trying.
Accidental virgin-hits while defending... well, let's call those bad luck.
I am basicly too lazy to make a suggestion thread about it but maybe you see my point, like the idea and take it up the chain. Maybe not ideal but certainly a solution.