Author Topic: Sabotaging AI issue.  (Read 429 times)

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Offline autobus

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Sabotaging AI issue.
« on: July 13, 2012, 09:52:01 pm »
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Quote from: chadz
If you tell me a good way how to prevent that kind of exploit, feel free to post a suggestion in the appropiate forum. We're thinking about the matter ourselves, because we consider it serious as well.

First of all, i don't think that people related to attackers AI fief should be prohibited from joining the defense thats just stupid. Instead i offer you system that would punish those who are trying to sabotage AI.

In my opinion there are two easy ways to encourage fair play:

1. "Approved status"
  The idea is simple: using two existing features Reliability and Performance make people think about how they play the game.
For example, introduce "Approved" status for players who have summ of Reliability and Performance above 15 (or any close value that makes sense).
The only advantage of being "Approved" is getting full amount of experience, people who are not "Approved" get either reduced exp or no exp whatsoever.
Basically, if you don't slack and don't miss battles - you already have 10 points from full Reliability, getting 4+ Performance should be no problem unless you are wasting tickets, of course.

2. "Leaver status ranks"
  Whenever you miss a battle you are signed up for you get "Leaver" status of a defined rank. If you miss other player battle - the battle owner is free to punish you (by giving leaver rank) or forgive you. When you hit Rank 1, you are unable to join strat battles for 24hours, Rank 2 - unable to join strat battles for 48 hours, Rank 3 - 72 hours etc...
After 10 consecutive games played without leaving, "Leaver" Rank is set to 0.

Offline Miwiw

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Re: Sabotaging AI issue.
« Reply #1 on: July 13, 2012, 10:55:37 pm »
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How would it be noticed that people are wasting tickets? We might see it but if that is automatically set by the AI, how should it work? 1:2 ratio gives you a bad rating? 1:5 ratio gives you a bad rating? What about people who defend the AI fiefs who die to spawn killing in the end, when everyone spawns on only 1 flag and every attackers spawn kills them? People, even with decent stats before, are getting many deaths there.

2) sounds interesting but maybe a bit too harsh, it is a game after all, and when you apply for the AI at the morning you can still be accepted 1min before the battle starts... people tend to miss it then. A little punishment in general is fine indeed.
I'm not sure about players being able to punish others though, that is like the M-system in crpg, if someone hits me I decide to press M if I don't like him...
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Offline Bulzur

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Re: Sabotaging AI issue.
« Reply #2 on: July 13, 2012, 11:08:05 pm »
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Thing is, there's people that are very important, and usefull, that have bad k/d.
And then there's useless people that have bad k/d.

You can only differentiate them INGAME, not looking at some performance brought up by a program.
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;