Yeah, looms are rad. If anything, I want to say, remove looming ammo (arrows and bolts), and make archers only need to loom the bow / crossbow. Honestly the only unfair thing in my mind is that a melee character only needs to loom his weapon, while an archer needs to spend 6 full gens to fulfill his one purpose. Ammo should just be a commodity. As far as pure melee "STR/Loom Crutchers" go, +4 dmg, +1 spd, +5 head, +10 body, +5 leg armor isn't really that daunting for 15 generations, or roughly 1-2 years of pretty consistant playtime.
That's no horse, no shield, no alternate weapons, no ammo, no throwing, no fun, only if they knew exactly what they were doing from day 1 of the mod. Most people just have a weapon, a suit of armor, a pair of gloves, and then skip helms and boots entirely for other weapons to play around with. Some people stick to one build, but people mostly just trade weapons back and forth on the market. The bigger problem is 33+ builds, I'd say, considering they're guaranteed full damage, full speed, full ironflesh with their 3 points + 3 skills, which can be converted into 9 skill points.