So, After playing a gen of Xbow, (And archer, and also half a gen of thrower) I was thinking about the realism of ranged weapons in the game, And how to make them more realistic. Making a weapon realistic is easy, the hard part is keeping them balanced in some way, If the game was entirely realistic, I have an Inkling feeling that there would be an awful lot more long bowmen. So, Ultimately, I was thinking about how to find a nice balance between the two.
First, Real life fact check, versus CRPG
Crossbows...
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loginSo, I propose a windlass operated siege bow! made for sniping almost exclusively! Stats would be something like this...
missile speed: 65
weight: 8
accuracy: 98
difficulty: 18
speed rating: 12
missile speed: 65
max ammo: 1
thrust damage: 110 pierce
slots: 3
Damage, Almost always a one hit K/O, Except on full tincans, and shielders.
Weight slows down kiting.
Accuracy makes it viable for Long range sniping, missile speed as well.
Speed rating should be aimed for a 30-40 second reload, 4X or 5X the arbalest.
3 slots makes it a dedicated weapon, you would get 13 shots, and a dagger. So make it count!
This weapon makes dedicated xbows more viable, Because now they are sniping exclusively, and it makes them a prime target for can and melee guys.
Sorry for rambling rant, I do that.
-Over
Chart done in paint, because fuck da man.