Poll

Rework Shield Hitbox ?

YES
NO

Author Topic: Shield hitboxes remake  (Read 951 times)

0 Members and 1 Guest are viewing this topic.

Offline Anton

  • Noble
  • **
  • Renown: 22
  • Infamy: 4
  • cRPG Player
    • View Profile
  • Faction: CotgS
  • Game nicks: CotgS_Anton
Shield hitboxes remake
« on: June 10, 2012, 01:44:06 am »
+1
When Ranged shoot on shielders like Buklers and they shooting in the knee it blocks why ?
invisible big shield ???? pls rework that
visitors can't see pics , please register or login
CotgS - My Clan is my Shield!
Wir rekrutieren. K:D ist irrelevant. Spaß ist wichtig. Mindestalter: 16.

Offline Anuran

  • Knight
  • ***
  • Renown: 57
  • Infamy: 35
  • cRPG Player
    • View Profile
  • Faction: Pixel Paladins
Re: Shield hitboxes remake
« Reply #1 on: June 10, 2012, 05:45:39 pm »
0
Even if you shoot their feet, the arrow isn't even at the bottom of the shield... Somewhere in the middle

Offline Niemand

  • Count
  • *****
  • Renown: 210
  • Infamy: 368
  • cRPG Player
  • When have I ever given a fuck?
    • View Profile
    • echstreme.designs
  • Faction: Strat: NPC
  • Game nicks: GSU_GlaucomysDragon
Re: Shield hitboxes remake
« Reply #2 on: June 10, 2012, 09:43:42 pm »
0
if you have enough archery/powerdraw you can hit their heads/feet with your arrows, even if they hold their shield up.

EDIT: and: you want archery nerfed more?
Then have the shield-hitboxes reworked.

Everything is fine as it is.

If you want to annoy 2handers/polearmers you go archer. if you want to kill archers you go shielder. if you want to pissoff shielders you go 2hander/polearmer... and the circle is closed.

EDIT2: and if you want to be a shitretard³, you go horse-crossbower.
« Last Edit: June 10, 2012, 09:46:58 pm by Niemand »
Strategus-Faction: NPC. (More informations via Mail. Include your Username or mail-adress for response.)
Phase/Stage #1: Max-amount of Goods: 50. | Max-Troops: 200.

Offline Aleskander

  • Baron
  • ****
  • Renown: 80
  • Infamy: 48
  • cRPG Player
  • I swear to drunk ossifer I'm not god
    • View Profile
  • Game nicks: Aleskander, Alesoy Varsov
Re: Shield hitboxes remake
« Reply #3 on: June 11, 2012, 01:31:33 am »
0
Clearly you don't know what you are talking about
Go play a buckler alt for a while

"Die in Turkish Penis"-Grabber, 14-6-12
Never forget

Offline Niemand

  • Count
  • *****
  • Renown: 210
  • Infamy: 368
  • cRPG Player
  • When have I ever given a fuck?
    • View Profile
    • echstreme.designs
  • Faction: Strat: NPC
  • Game nicks: GSU_GlaucomysDragon
Re: Shield hitboxes remake
« Reply #4 on: June 11, 2012, 01:57:29 am »
0
Because: Who cares?

Seriously. A guys with a shield comes in my direction. I get away from him.
I do not care about if its a buckler or a huscarl shield, an arena or a board shield. I just look for another target. Oh wait. Not the arena-shield. that one is down with 2 arrows. :D
Strategus-Faction: NPC. (More informations via Mail. Include your Username or mail-adress for response.)
Phase/Stage #1: Max-amount of Goods: 50. | Max-Troops: 200.

Offline _Sebastian_

  • Baron
  • ****
  • Renown: 132
  • Infamy: 16
  • cRPG Player
  • Lazy Wizard
    • View Profile
    • Bad Bug Busters
  • Faction: Flat-Earth Reptilian
  • Game nicks: Fenris_Sebastian
Re: Shield hitboxes remake
« Reply #5 on: June 11, 2012, 04:38:27 pm »
0
The hitboxes are fine.
All shields have the exact size values of their meshes.

The problem is the shield skill, it increases the shield size alot(this is the magnetic forcefield).
So if you use a shield without shield skill, then the shield will has the exact size.

Reducing the shield size in relation to the agents shieldskill will solve this "problem".
It can easily be done with WSE.