Author Topic: Kong Ming's Short Guide to Making Your Own Maps. (No Module System Required)  (Read 18131 times)

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Offline Glyph

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Go to the SceneObj map in the copied version of Native you use for mapmaking and search for your scene. If you made it using this guide its probably my_scene 1 or something. The size of the sco file is your map size which shouldn't exceed 600kb.

In my experience 600 kb is quite a lot and you have to go nuts to reach it.
but if you're making a forrest it's going faster then you think!

but thx

it's called scn_my_scene_1.sco btw
« Last Edit: January 14, 2012, 09:26:06 am by Berethorn »
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Glyph you have obsessive Horse Archer and Horse hatred.
- Official diagnosis :)

Offline zagibu

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You have to be careful with too many trees, there are still some people using DX7 on ancient machines, and they can't display much more than 300 trees or have serious FPS problems.
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 Why am I beswung by sharpe and pointed utensyls?

Offline Glyph

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You have to be careful with too many trees, there are still some people using DX7 on ancient machines, and they can't display much more than 300 trees or have serious FPS problems.
that sucks, because trees have relative low Kb..., then i'll leave some forest peices of the map out i guess...
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Glyph you have obsessive Horse Archer and Horse hatred.
- Official diagnosis :)

Offline zagibu

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Well, you can always delete some trees if people complain. Just wanted to warn you, not that you waste your time creating a forest with over 9000 trees or something.
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Offline Glyph

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Well, you can always delete some trees if people complain. Just wanted to warn you, not that you waste your time creating a forest with over 9000 trees or something.
i still think i've got more than 30, but we'll see.
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Glyph you have obsessive Horse Archer and Horse hatred.
- Official diagnosis :)

Offline zagibu

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Not thirty, three hundred. Check the native map battle on ice, it has quite a lot of trees, and is well playable on most machines. It's still far from a forest, but a bit better than thirty, right?
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Offline chompers

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Are you running Vista?  I know some other people have had troubles with saving maps on Vista.  If so, try running Warband as an admin when you edit and see if that helps.  Otherwise, I'm not sure how to help you, but check the Taleworlds forum.



i had this exact problem and may have fixed it by turning off the UAC box.  yes, turn it all the way off...i believe what is happening is that windows is screening the permanent change to the file when you close M&B, (i believe this is the moment your changes become permanent, as i was reloading maps i had saved w/o closing M&B and getting them back , but when i closed M&B and started again, they were wiped clean) the UAC box instead of notifying you, (no matter what settings it is on concerning notifying you of changes) it just doesn't, stops it, and pats itself on the back.

Offline oohillac

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You have to be careful with too many trees, there are still some people using DX7 on ancient machines, and they can't display much more than 300 trees or have serious FPS problems.

Also fire. Please, no more fire. There is this one silly map in the NA rotation that has buildings on fire in the distance, slows me right down.

Offline Dalfador

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When I click on multiplayer in the main menu it says:

"RGL ERROR

Number of passages for site scn_random_scene_plain exceeds 16."

... help?
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Maybe some day they'll call us heroes.

Offline Zlisch_The_Butcher

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When I click on multiplayer in the main menu it says:

"RGL ERROR

Number of passages for site scn_random_scene_plain exceeds 16."

... help?
ok...
...Find scene terrain code you editted, realize how you fucked up, and correct it...
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.