Although i think the system is far from perfect, i do like the fact that each clan gets to craft their signeture armor and weapons.
I mean if you can put points yourself, would that mean that most of us would craft the same (ish) stuff?
i guess that depends on how much you guys within the clan are able to communicate it and how exactly the smithing skill point destributio nwould work then.
but lets just make an example.
3 players all like 12th generation players out of one clan. (not uncommon nowadays ^^)
=> 12 MW loomed items. perhaps half of them is double as they use similar stuff => so 6 unique MW items on 3 players, 2 each
If you get 1 skill point per 1 million xp, then you get around 6 skill points per generation. A 12 generation player would have 72 skill points. doesn't sound enough so make it times 3, 216. (Is the max skillpoints still 150 or is it less?) So with 216 skill points without the increase in infestemnt per loomlevel. a 12th generation player would be able to smith 1 MW item at full efficency and 1 at about 1/3 efficency.
on 3 12th gen players it would be 3 full efficency MW items and 3 1/3 eff MW items.
With that you can already get some nice gear with only 3 players.
Imagine there are 10 guys in a clan with good internal communication, imagine 20 30 or even more.
Now i am aware of that a clan is not an even thing, there are players who just started playing cRPG and then there are oldtimers grinding like forever(Netzwerk whats your generation and level now? Cunion i heared half a year back you would be lvl 35 already back then? Kesh? ...)
I know there are some players which are part of the community for a very long time and still are working on generation 2 or 3, but you are not investing that much time in your main character as many of the other guys. So who should orientate himself after whom?
For me it is not about that but that in the end Strategus is not overcrowded by Masterwork stuff. We have the system now in action for one season and at the end of it, it should be reconsidered.