Author Topic: pike stun on horses  (Read 1639 times)

0 Members and 3 Guests are viewing this topic.

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: pike stun on horses
« Reply #15 on: April 04, 2012, 02:50:57 pm »
-1
IMO horse rears should just be instant-horse kills, why? Would allow for more cav teamwork and formations knowing a single guy up front won't get stunned stopping and effectively killing the other cav... but seriously, besides being stopped instead of dismounted horse rearing is fine.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Son Of Odin

  • King
  • **********
  • Renown: 1856
  • Infamy: 338
  • cRPG Player A Gentleman and a Scholar
  • Sky belongs to Asagods as long as the raven flies.
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Son_Of_Odin
Re: pike stun on horses
« Reply #16 on: April 04, 2012, 03:04:07 pm »
0
IMO horse rears should just be instant-horse kills, why? Would allow for more cav teamwork and formations knowing a single guy up front won't get stunned stopping and effectively killing the other cav... but seriously, besides being stopped instead of dismounted horse rearing is fine.
IMO you should stay permamuted in the forums... Formations don't work. Not with cav, not with infantry (if it's not a shieldwall). Indeed horse rearing is ok now.
visitors can't see pics , please register or login

There is no sight in my third eye

Offline Chris_P_Bacon

  • Count
  • *****
  • Renown: 195
  • Infamy: 37
  • cRPG Player A Gentleman and a Scholar
  • I'm a pig.
    • View Profile
  • Faction: Astralis
  • Game nicks: Ser_Chris_P_Bacon_Astralis, an_angry_piglet, A_Canadian_Seal_Clubber_Eh
Re: pike stun on horses
« Reply #17 on: April 04, 2012, 03:10:36 pm »
0
IMO horse rears should just be instant-horse kills, why? Would allow for more cav teamwork and formations knowing a single guy up front won't get stunned stopping and effectively killing the other cav... but seriously, besides being stopped instead of dismounted horse rearing is fine.
Horse charges should also be insta kills but you don't see cav lobbying for that often do you?

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: pike stun on horses
« Reply #18 on: April 04, 2012, 03:18:15 pm »
0
Horse charges should also be insta kills but you don't see cav lobbying for that often do you?
IMO horse charging damage should be lowered extremely, one heavy horse can take half my health without hitting me with anything else than the horse...
And Son Of Odin, being dehorsed instantly would still be better for the cav than being reared then being hit twice in the back,  then your horsie dies right as you get ability to move, then you die, been there done that... and formations and group tactics would work a lot better with cav if horse-rearing meant horse-insta kill, and they currently do work, just that the only tactic that do work atm is being circled eternally by a group of lancers, twisting the circle so that you get hit or bumped constantly.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Dexxtaa

  • King
  • **********
  • Renown: 1268
  • Infamy: 200
  • cRPG Player
    • View Profile
  • Game nicks: Remnant_Dexxtaa
Re: pike stun on horses
« Reply #19 on: April 04, 2012, 03:36:50 pm »
0
Foresee another nerf pikes thread.

Again. Leave my gear alone, please.
visitors can't see pics , please register or login

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: pike stun on horses
« Reply #20 on: April 04, 2012, 03:40:18 pm »
0
What I would like to see is horse rearing interrupting any attacks... I hate stopping a horse and getting stabbed in the same split second.

And I use a pike, and when I stop a horse I am HAPPY if I manage to stab it a second time! Usually I run forward to support my stab, so once stopped (and the lance stab blocked  :rolleyes: ) I need to back off to stab again with my 68 speed weapon, and usually at this moment I can see the rider and his horse riding into the sunset on the horizon, because the whole process does NOT take 15 seconds.  :rolleyes:

Some players with high riding skill and Arabian Warhorse even manage to ride towards a spearman, so he releases his stab in time, but in this second they slow down, the spearman stabs air, they speed up again and kill him while he is recovering from his blow and too surprised/confused what just happened to block.

And with the amount of retarded infantry on the servers the least cavalry needs is a buff. I tell you, if horses had only 1 HP, 0 armour and 0 bump damage, you would still have cavalry players racking up 5+ kills per round. Just have an eye for infantry that fails fighting cav (actually it's easier to do it the other way round: look out for those who know how to deal with cav, and evade them) and you won't be bothered by such tiny problems.

The only reason why a spearman can stab you from any direction is that you approached within his reach. It's exclusively your responsibility, you take the risk.
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline Gurnisson

  • King
  • **********
  • Renown: 1750
  • Infamy: 362
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Nordmen
  • Game nicks: SeaRaider_Gurnisson
Re: pike stun on horses
« Reply #21 on: April 04, 2012, 04:41:17 pm »
0
That might be possible with arabian wardog, maybe some other agile horses too but with 6 riding and courser... I would not try to outreach bamboo spear or long awlpike that is ready to hit me.

I can do it with 5 riding and a regular destrier so it shouldn't be a problem for you either. You just have to time it right. However, it can be quite risky so I rarely do it.

Also, war spear + shield has -40 reach compared to heavy lance from horseback. As long as you don't try to rush straight at him you'll easily outreach him. If you tilt your horse to the left while stabbing right he can't outreach you, not a chance. If you charge straight at him he can hit the horse's head and rear it before you can hit him.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline San

  • Developer
  • ******
  • Renown: 1456
  • Infamy: 143
  • cRPG Player A Gentleman and a Scholar
  • 1/Sympathy = Divide By Zero
    • View Profile
    • My youtube Brawl videos
  • Faction: Chaos
  • Game nicks: San_of_Chaos
  • IRC nick: San
Re: pike stun on horses
« Reply #22 on: April 05, 2012, 01:12:48 am »
+1
If your horse gets stopped, you screwed up and should die for it. I have only been cav for a week or so, but I got away with getting reared and stabbing people or simply getting off my horse with my full-infantry character more times than should happen for such blunders.

My character has been anti-cav for the past 3/4 year, so it is my point of view from experiencing both sides.


War spear + shield is barely outranged by the lance stab/couch due to the range difference between the hoplite hitting the horse's head and the cavalry player attacking the hoplite. Even against good cav, I can expect to stop them an overwhelming majority of the time.