Author Topic: New game mode: Defend the king  (Read 1115 times)

0 Members and 1 Guest are viewing this topic.

Offline Bars

  • Earl
  • ******
  • Renown: 349
  • Infamy: 18
  • cRPG Player
  • My name is Bars! And your end is here!
    • View Profile
  • Faction: Druzhina
  • Game nicks: Druzhina_Bars
Re: New game mode: Defend the king
« Reply #15 on: March 23, 2012, 08:34:09 am »
0
U steal my idea  :twisted: agreed with it, but king must fight too, for survive or somethink
visitors can't see pics , please register or login


Someday i get it back, and remind all of you of what you have rightly feared

Offline Stabby_Dave

  • Count
  • *****
  • Renown: 197
  • Infamy: 34
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Stabby_Dave, Squelch, Dave_The_Longbowman, Faggy_Dave
  • IRC nick: Stabby
Re: New game mode: Defend the king
« Reply #16 on: March 23, 2012, 01:11:46 pm »
0
I think some kind of conquest/domination style gamemode with flags would be better and would promote teamwork more. DTK would just make everyone zerg rush toward the king I think.

Offline djavo

  • Marshall
  • ********
  • Renown: 904
  • Infamy: 120
  • cRPG Player Sir Black Knight
  • Salut
    • View Profile
  • Faction: HDZ_wing
  • Game nicks: Djavo
  • IRC nick: Kebab_Monteno
Re: New game mode: Defend the king
« Reply #17 on: March 28, 2012, 05:25:15 pm »
0
Well there is a lot more to it. For example king could be player or AI controlled.
There could be standard attacker vs defender.
There could also be 2 kings one in each team.
And if you played AA there could be something like escort the vip from point A to point B. Vip there was a lot slower and already injured.
So much possibilties I want to start kickstarter project to do this. Whos with me?
visitors can't see pics , please register or login