You dont understand your own words.
If it was balanced, your words, it would mean 2h gets more kills but dies a lot (as offense class), 1hshield gets not so much kills but stays alive (as defense class),
that would lead to the same kill death ratio.
But what is the truth?
Every mediocre player with a 2h/pole is on top of the scoreboard all the time.
For real, players like Fallen/HRE_Mega, Shogunate_Sonja, Merc_Xant, and many many others who are often on top of the scoreboard with their easiest mode builds would have to work for a simple constant k d of 2 as turtler.
I am not complaining, I play for fun not for cheap easy kills, but its silly that those noobs complain about side sword or steel pick. When they die against a shielder, its because they cant block shit/ dont understand the game mechanics/ make many mistakes like humans do.
Its somehow balanced in native, but crpg priviliges 2h/polearms too much.
I don't speak very well english, so maybe you don't understand what i wrote, but i can ensure you that i understand my words, may be wrong translation...
I didn't talk of balance (not in this thread, but in another you're right) i've talked of offensive and defensive role, but this 2 class wont lead to the same k/d ratio, a defensive class will necessarily do fewer kills, but it can still die before the end of the round. An offensive class will die sooner , but before that it will do more kills.
But you fail to understand teamwork, it's maybe the most important, and it's why not everybody can do the same thing (and k/d) on the battlefield, everyone has his own role.
I like working with a 2hander, i block a foe with my shield, he kills him with is big sword, nice, my foe is dead.
Tbh, i don't see often noob2handers toping the scoreboard, and as i play both 1h and 2h, i can told you that as a 2hander it's not easy to fight a 1hander in a duel, you should try it.