Author Topic: Polearm Hybrid Build  (Read 566 times)

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Offline Mallets

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Polearm Hybrid Build
« on: March 23, 2012, 05:13:31 am »
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Ok, so I finally settled on a build for my Main.  As mentioned in another post, I like versatility.  Let me just show you my build... tell you my thoughts behind it... then leave you guys to critique it and offer pointers.

(click to show/hide)

Ok... let's take the build from the bottom up... meaning Weapon Proficiency first.


WPF:

So first let's look at Throwing.  At 75 Throwing, I should have plenty enough WPF to get my full Power Throw bonus.  If my calculations are right, 4*14=56.  So with 19 extra WPF, I should be ok even in Heavy Armor (mind you I'll never be in Plate).  So I should be safe, but if I'm wrong... please, please let me know.  No use nerfing my Throwing.

And I'm sure you guys are thinking... why have 3 weapons with WPF.  Well, I use Heavy Throwing Axes (while holding a shield mind you).  And every once in a while, instead of trying to block with my Polearm, I find it advantageous to keep my shield up and use the Heavy Throwing Axe in melee.  Comes in handy when I'm overwhelmed.  And plus I'm new and suck a blocking, so it really helps keep me alive, while allowing me to get a hit or two in.

Having only 1 WPF to 1-Handed (instead of 51) would only translate to 5 extra in Polearms (making it 135, maybe .5 extra dmg, and very minimal swing speed increase).  And it only translate into 15 extra Throwing (making it 90, but if I have enough WPF at 75 to give me the full PT bonus, I'm content).  Having 51 WPF instead of 1 will give my 1-handed melee attacks against unarmored guys an extra 5 damage (about 3.5 dmg for medium armored guys).  And the 50 extra WPF will make my melee attacks with a Heavy Throwing Axe considerable faster (at least compared to the bonus I'd get from only 5 extra in Polearms).


Skills:

- 4 Power Throw:  Enough to use Heavy Throwing Axes.  I hate Jarids, so no need for 5 PT.

- 5 Athletics:  Should be fine here.  It's always nice to be faster, but can't do it all.

- 3 Shield:  Will allow me to use the best 1 slot shields.  Some may ask why take any in shield (being Polearms, and seeing it slows you down).  But I really like being protected from ranged.  Makes me feel safe.

- 5 Iron Flesh:  I'd love to have 7 Iron Flesh to give me an even 70.  I like having HP maxed out, if possible.  But I feel other important skills would have to suffer (i.e Athletics).  Should be fine with 66 HP.

Having 7 Power Strike while using a nice Polearm should give me good (above average, but not great) damage.  And 5 Weapon Master seems to be ok.  It'd of course be nice to have Polearms like 150+ WPF.  But that would call for a Agility Build, in order to get Weapon Master around 7 or 8.  But then damage would suffer, and I don't want that.


Well that's about it.  That about sums up my thoughts on why this build could be both versatile and effective.  Now that's effective... not elite-best.  I have the most fun when teamworking with folks.  Doing my part for the cause.  I think this build will allow for such.  And being my Main, I may eventually reach lvl 31/32, allowing me to throw a few points (hopefully 5) into riding.  Thus allowing me to act as Cavalry, and be even more versatile.


Any thoughts, critiques, or pointers?