Author Topic: [Stats] Long Iron Mace  (Read 2946 times)

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Offline Tzar

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Re: [Stats] Long Iron Mace
« Reply #30 on: May 16, 2012, 09:44:51 pm »
0
If you want a proper buff, this is what I propose. Make it slower, like 90 speed, lower its damage by one point (32) but make it usable on horse again. Also set a new price for it, let's say 9.5k gold. This way it would become epic 2H cav weapon, which seems logical (to me it looks more like a cav weapon).

Go kill yourself plz.
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Gurnisson

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Re: [Stats] Long Iron Mace
« Reply #31 on: May 16, 2012, 09:52:58 pm »
+1
Go kill yourself plz.

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I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Leshma

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Re: [Stats] Long Iron Mace
« Reply #32 on: May 16, 2012, 09:58:39 pm »
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Well, I suggested some nerfs because knockdown on horse seems a bit OP to me.

You know what could work too but I'm afraid it would become too popular very quickly (cause it's OP).

Long Iron Mace
weapon length: 95
weight: 4.5
difficulty: 14
speed rating: 75
weapon length: 95
thrust damage: 20 blunt
swing damage: 30 blunt
slots: 2
Unbalanced
Knockdown
Crushthrough

Price: ~15000 gold

Also 2H axes on horse make no sense if you ask me. I would balance those a lot differently. Maces and spiky maces were used on horseback, not huge axes. All I know that persians used axes on horse back, never heard any european nation using them.

Offline zagibu

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Re: [Stats] Long Iron Mace
« Reply #33 on: May 16, 2012, 10:21:19 pm »
0
Knockdown on horse OP? Is it not rather a bit...redundant?
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Offline Tzar

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Re: [Stats] Long Iron Mace
« Reply #34 on: May 16, 2012, 10:23:19 pm »
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Jesus all we need as 2h/polearm user with mace weapons is removal of the unbalanced tag and a price increase that would change the way everyone and their mothers insist on using the same old boring S key weapons and bring in the assault weapons as a good top tier weapon choice.

Its plain and boring to see everyone use greatswords and poleaxes and glaives ect ect..

I really think if they increased the price and removed the unbalanced tag that people would start to use these weapons.

And for god sake don't give em crushrough or make em cav weapons to try an make people use em lol...

« Last Edit: May 16, 2012, 10:29:36 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Leshma

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Re: [Stats] Long Iron Mace
« Reply #35 on: May 16, 2012, 10:34:45 pm »
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I think that 2H axes should lose 'unbalanced' tag and gain 'can't use on horseback' tag.

2H maces want to see as cav weapons.

Offline Tzar

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Re: [Stats] Long Iron Mace
« Reply #36 on: May 16, 2012, 10:45:28 pm »
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2H maces want to see as cav weapons.

2h cav weapons the longsword and the morningstar works just fine so does the shortened military Scythe.. why on earth would you want a mace as 2h cav weapon? you can all ready bump people what on earth does knockdown help you as cav?..

An the stats you proposed would make no1 use the long iron mace anyways..
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Jarlek

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Re: [Stats] Long Iron Mace
« Reply #37 on: May 16, 2012, 11:18:49 pm »
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2h cav weapons the longsword and the morningstar works just fine so does the shortened military Scythe.. why on earth would you want a mace as 2h cav weapon? you can all ready bump people what on earth does knockdown help you as cav?..

An the stats you proposed would make no1 use the long iron mace anyways..
Say what? A 95 reach, 30 blunt Crusthrough weapon that can be used on horse? I'd use that bitch all day every day!
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Offline Vexus

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Re: [Stats] Long Iron Mace
« Reply #38 on: May 16, 2012, 11:27:01 pm »
+3
The maul which was usable on horseback with a wooping 64 length was changed to not possible on horseback and you seriously think they would let a weapon with 95 length have crushthrough on horseback?

Keep dreaming.