Poll

should these features be added?

banner balance before first round
add a pre-match lobby with map name/creator and banner kill count
balance banner by previous maps kill totals
none of these quit suggesting stuff hobb

Author Topic: Pre-Match lobby & banner kill count  (Read 1148 times)

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Offline Hobb

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Pre-Match lobby & banner kill count
« on: March 06, 2012, 05:47:24 pm »
+10
so i think this would go hand and hand with a faction protected banner system

1) there should be a system which calculates each round/map how many kills and deaths every banner gets, and that system should affect banner balance for the next map
ex. Chaos get 40 kills
      Occitan get 30 kills
      Fallen gets 12 kills
     Huey Newton gets -6 kills

next map chaos's banner n the cavalierers get autobalanced on the same team, while Occitan and Fallen get balanced on the same team

2) after each map, everyone is taken to a lobby screen before the new map starts for about 10-15 seconds

In that time there are plenty of things you could add that will enhance the gameplay

add the map title and who created it
-this will give credit to map makers and give incentive for people to make maps
-add a picture of map
give a chance for everyone to load the map and spawn without getting cav raped

Display a list of all the banners and their kill counts
-maybe let the top banner have some space for a little bit of clan info?

you can have a persistant timeline displaying upcoming strat battles/events

Chance to add tips, credits, donars, or fan art

all in all this would make the teams more balanced, while allowing teams the possibility to keep their multipliers.



Offline Teeth

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Re: Pre-Match lobby & banner kill count
« Reply #1 on: March 06, 2012, 08:35:05 pm »
0
Actually some very nice ideas in here, but it will bring more waiting time. This way of banner balancing sounds pretty solid.

Offline Zlisch_The_Butcher

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Re: Pre-Match lobby & banner kill count
« Reply #2 on: March 06, 2012, 08:43:52 pm »
0
I approve of this suggestion.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Bulzur

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Re: Pre-Match lobby & banner kill count
« Reply #3 on: March 06, 2012, 08:46:41 pm »
0
Interesting.
Anything that adds real balance is welcomed, since it provides better game experience.
No fun being crushed.
Not rewarding crushing the other.
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Offline Duncdar

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Re: Pre-Match lobby & banner kill count
« Reply #4 on: March 07, 2012, 05:34:29 pm »
0
It sounds like a wonderful suggestion, but the lobby system doesn't sound very doable with the Warband engine.
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Offline oprah_winfrey

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Re: Pre-Match lobby & banner kill count
« Reply #5 on: March 07, 2012, 05:48:57 pm »
+2
Just a 10 second lobby to banner balance the first round would be a nice a addition.

Offline Hobb

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Re: Pre-Match lobby & banner kill count
« Reply #6 on: March 12, 2012, 04:22:12 pm »
0
A small bump for man, a giant bump for man kind... Vote neow!!!

Offline dynamike

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Re: Pre-Match lobby & banner kill count
« Reply #7 on: March 13, 2012, 06:22:29 pm »
0
Must vote no, don't want to be on a team with Huey.


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Offline RibaldRon

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Re: Pre-Match lobby & banner kill count
« Reply #8 on: March 13, 2012, 10:18:19 pm »
0
All good ideas except #4.

I honestly think this would do well to INCREASE the pace of the game as the first round of the map always leads to people being a little wary.  With a team they're confident in I think it would speed up the killing enough to offset the delay.
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Offline oohillac

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Re: Pre-Match lobby & banner kill count
« Reply #9 on: March 14, 2012, 01:29:57 am »
+1

 while Occitan and Fallen get balanced on the same team


HELL NO

Offline Son Of Odin

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Re: Pre-Match lobby & banner kill count
« Reply #10 on: March 14, 2012, 01:34:57 am »
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Offline Druss

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Re: Pre-Match lobby & banner kill count
« Reply #11 on: March 14, 2012, 04:55:28 pm »
0
Seconded

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Voted yes! :D