Author Topic: Horses Healths  (Read 1553 times)

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Offline Ninja_Khorin

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Re: Horses Healths
« Reply #15 on: March 01, 2012, 10:38:19 am »
0
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Offline Leshma

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Re: Horses Healths
« Reply #16 on: March 01, 2012, 01:49:50 pm »
+1
I would tell you to aim for the legs but Katana is kinda short for that especially if you're trying to dehorse some heavy 1H cav (you'll either get bumped by their huge horse or get killed because their sword has more reach on horse than your Katana).

Offline Laufknoten

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Re: Horses Healths
« Reply #17 on: March 01, 2012, 01:58:48 pm »
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Health is okay, espacially with the lower, unarmored horses. One mistake and your horse is dead in most cases.
But like casimir said, sometimes your horse goes down after one arrow and sometimes not even hits from melee guys can bring it down.
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Offline Ninja_Khorin

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Re: Horses Healths
« Reply #18 on: March 01, 2012, 04:19:03 pm »
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I would tell you to aim for the legs but Katana is kinda short for that especially if you're trying to dehorse some heavy 1H cav (you'll either get bumped by their huge horse or get killed because their sword has more reach on horse than your Katana).

Yeah. I wouldn't put much stock to Murphy's ramblings. 99% of what he says can easily be ignored at the best of times.

But I have to admit it does get mildly annoying when you score to solid hits on a horse and he doesn't die or stop.

Offline Dravic

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Re: Horses Healths
« Reply #19 on: March 01, 2012, 05:16:26 pm »
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horses without armour health reduced, but horses with armour increased, that way its more realistic, and a courser can't run at full speed with two +2 javs in its head and one in its arse.

thank you

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Offline Dravic

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Re: Horses Healths
« Reply #20 on: March 01, 2012, 05:21:41 pm »
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Two 31 p stabs to an arabian, the arabian lives. Nerf horse health.

Health of average horse:

100hp

31p + 6PS (average +/- amount of PS) = 31p * 148% ~~ 46p

Say that horse was hit without any positive nor negative bonuses:

100hp - 2 * 46p = 100hp - 92 = 8 hp left.

Note, I COMPLETELY ignore armor damage reduction, speed bonus and other aspects of damage calculation.

:)

EDIT

Sorry for double post, thought I was editing.