Author Topic: I enjoyed older versions of crpg  (Read 4001 times)

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Offline OoberNoob

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Re: I enjoyed older versions of crpg
« Reply #30 on: February 26, 2012, 06:43:29 am »
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(I remember seeing autobalance put goretooth and 2 peasants vs 18 people....it was a traditional video game moment...)

PS: goretooth won mainly because people were too scared to fight him, they just made a circle around him and all scattered like fishes each time he got close...if we would have suicide mobbed him we would have won :-(

I remember that fight, I was so proud cause I bought an awlpike  and i ran up and stabbed goretooth and it glanced and then he proceeded to murder me in 1 hit cause i hadnt figured out blocking yet.  That was my first real encounter with him and though ive had many since, they all end about the same as the first one.

Offline ponyboy

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Re: I enjoyed older versions of crpg
« Reply #31 on: February 26, 2012, 10:06:22 pm »
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Yes it is heading in the direction of C-native, which is clearly at least one of the intentions.  A huge part of the draw to keep playing the game is being able to progress your character through levels and now ultimately heirlooms.  Remove those things and there is no carrot to chase, and despite how much people complain about hating the grind to be competitive, the game will become boring.

I get bored playing native multiplayer pretty quicky.  Its fun for a little bit then I'm burned out for a long time. C-rpg will become just as boring without any character progression and just customizable builds and fashion options. 

Unless the devs got something in mind as a meaningful substitute for the current sort of character progression in this route toward nativizing it, I don't see the mod being nearly as compelling to play.
« Last Edit: February 26, 2012, 10:12:11 pm by ponyboy »

Offline Bonze

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Re: I enjoyed older versions of crpg
« Reply #32 on: February 26, 2012, 11:26:14 pm »
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Aaaaaw the OP cant use full black armor/flamberge with ridiculous stats pimped by grind anymore. Cant slaughter masses of peasents anymore? Game actualy takes skill? DUN DUN DUN!!

Seriously get the fuck out


Comrade commy  u didnt understand the game mechanics ...speed(agi) +speed (wpf) = key to win. You have no cance with builds under 5 agi or high wpf  thats your definition of skill ?? All have the same shitty laggy speed with tons of ghost hits endless running my old friends ect.?

fuck this communist shit ...
Got no Balls? Play archer. Got no sex? Play horse archer.

Offline Logen

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Re: I enjoyed older versions of crpg
« Reply #33 on: February 27, 2012, 12:01:23 am »
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speed(agi) +speed (wpf) = key to win.
You have never seen Vex, I presume?

Offline Damatacus_ATS

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Re: I enjoyed older versions of crpg
« Reply #34 on: February 28, 2012, 12:21:04 pm »
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Bonze that avatar is really funny,
I greatly prefer the multiplier system over the old proximity experience method. There are some things I would change, I really think horses do to much charge damage, I also don't like bump/slash and spin pike. These are not really new issues though. For the most part I like what has been done.

Offline Bobthehero

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Re: I enjoyed older versions of crpg
« Reply #35 on: February 28, 2012, 12:24:32 pm »
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I miss the old cRPG, I want xmas cRPG back on NA :(
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