Author Topic: Rageball seriously needs some fucking rules  (Read 2219 times)

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Offline Turboflex

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Re: Rageball seriously needs some fucking rules
« Reply #15 on: February 15, 2012, 05:56:36 pm »
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You shouldn't think about balance based on what makes the most sense (compared to real life sports), but what is most balanced for this sport game, think outside real world rulesets and limitations.

There is a fine balance line between killing being tactically important and useful, but better killing not being 100% a guarantee of victory. If you added more respawn time, or sent dead players to sidelines, it would make killing a lot more important than ball moving since a dead player is removed from play longer, making it much easier to move ball. If respawn timer is lowered, or dead players get a more favourable respawn, then ball maneuvering skill becomes more important.

Ideally a team with better passing and ball moving abilities should be equally competitive with a team that's better at killing the final result determined by onfield clutch actions, like all sports. Both would have strengths and weaknesses. All balance tinkering should be analysed with this ideal in mind, and if currently one strategy is stronger than the other (tho there should probably always be some bias preference towards ball movement, since that's the signature gamemode of the zone that distinguishes it from say Battle mode which is pure killing).

Offline Mlekce

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Re: Rageball seriously needs some fucking rules
« Reply #16 on: February 16, 2012, 12:17:00 am »
+1
i raged today when i got like 10 times in row message teams not fair to justify multi,and my team had less players. I almoust destroyed my table.
I guess chadz is trolling me.
I hate also when my teammates are fighting like they play deathmach,while enemies scoring at our goal easily. That DM stuff should be bannable.

Offline DrTaco

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Re: Rageball seriously needs some fucking rules
« Reply #17 on: February 16, 2012, 01:54:49 am »
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I have the very big feeling growing that range should be banned from Rageball...
Don't take life seriously. Nobody gets out alive anyway.

Offline Gmnotutoo

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Re: Rageball seriously needs some fucking rules
« Reply #18 on: February 16, 2012, 10:22:31 am »
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Do not kick the ball!

Show Guratta the respect he deserves.
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Offline Elmetiacos

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Re: Rageball seriously needs some fucking rules
« Reply #19 on: February 16, 2012, 10:44:13 pm »
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Run the ball in yourself then.
...and that's another thing: players who keep the ball too long and inevitably get chopped in the back, losing possession to the enemy team.
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Offline Kharn

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Re: Rageball seriously needs some fucking rules
« Reply #20 on: February 17, 2012, 12:54:30 am »
+1
Ive played on kharn with an unbreakable shield with only throwing weapons.  No matter what game I join some idiot will stand in front of me hitting my shield for 10 minutes straight wasting both of our time until the round is over. Ive never actually gotten to play this character for a round.

I also have played on my high runspeed archer and often someone will spend the entire ball game just chasing me around never catching me.

IMAO, admins should kick when people spend an entire round not helping their team.

Outside of that, I dont see any reason for rageball rule changes.
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