Author Topic: melee damage multipliers for body parts, anyone have them? +speed bonus q  (Read 707 times)

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Offline kono yaro!

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i heard that head is supposed to be 1.5x but im looking for facts. any dev fill us in?
also whats the max achievable speed bonus on foot in crpg? 150%?

Offline Leesin

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Re: melee damage multipliers for body parts, anyone have them? +speed bonus q
« Reply #1 on: February 13, 2012, 04:41:04 pm »
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I think it goes like this
Head 150%
Body 100% ( including arms and strangely feet, unless the feet were fixed without me realising )
Legs 50%

Of course the ranged damage for head shots is higher.

Offline Leshma

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Re: melee damage multipliers for body parts, anyone have them? +speed bonus q
« Reply #2 on: February 13, 2012, 05:08:19 pm »
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Head: 1.2 multiplier
Body: 1.0 multiplier
Legs: 0.8 multiplier

I'm pretty sure it was like this before last patch. They've probably changed it.

Offline KaMiKaZe_JoE

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Re: melee damage multipliers for body parts, anyone have them? +speed bonus q
« Reply #3 on: February 13, 2012, 05:09:50 pm »
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Head is 8.58734
Body is probably something like 18
And feet are -5^8

Hope this helps!
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Offline Zerran

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Re: melee damage multipliers for body parts, anyone have them? +speed bonus q
« Reply #4 on: February 13, 2012, 07:41:12 pm »
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Last patch changed some stuff. They reduced damage to legs (I believe), and arms now also take reduced damage.
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Offline Brrrak

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Re: melee damage multipliers for body parts, anyone have them? +speed bonus q
« Reply #5 on: February 14, 2012, 01:45:29 am »
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Last patch changed some stuff. They reduced damage to legs (I believe), and arms now also take reduced damage.

This.  I'm no coder, I can barely get 'Hello World' running without some parsing error.  However, I do recall it being mentioned (in the .270 release thread) that limb bones now have reduced damage for melee and ranged.  But you can cut a horsie's legs out from under him, so s'aaaaaawwwlll guuuuuud.