Poll

Should we abolish deployable ladders?

yes
6 (24%)
no
19 (76%)

Total Members Voted: 25

Author Topic: Ladders  (Read 1180 times)

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Offline Adamar

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Ladders
« on: February 27, 2011, 03:00:22 pm »
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I say there shouldn't be any deployable ladders in the game in order to avoid certain situations, such as camping(or getting stuck) in unreachable spots and the construction of silly and unrealistic ladder structures that might end up screwing the flow of the fight.

My alternative would be to put some more of those permanent ladder props on key spots in all the maps, so we are all happy. Im an archer myself and I know how valuable a good shooting position is, especialy with all the nerfing this class has. but bulding an unreachable fortress should be out of the question, on the other hand this way we would no longer have to waste a slot just so we can get there everytime.

Please consider the pros and cons carefuly before you vote.

Offline Joxer

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Re: Ladders
« Reply #1 on: February 27, 2011, 05:27:50 pm »
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I don't want archers to get off roofs. They are very easy targets there.
Why is everybody telling me to think? I think, I just don't show it.

Offline Adamar

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Re: Ladders
« Reply #2 on: February 27, 2011, 05:30:40 pm »
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lol, for you and me, but not the melee guys.

Offline Duke

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Re: Ladders
« Reply #3 on: February 28, 2011, 12:42:50 pm »
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I'm all for more rules for deployable Ladders, but not getting rid of them.  I do have a detest for ladder spam, but I would never want to get rid of them outright.

In another thread I suggested that if you kill 1 ladder in a ladder-chain, that the whole chain dies.  This will abolish floating ladders, and make these ridiculous structures very dangerous to build and use.  I also suggested that ladders cannot be dropped as items, there's enough of them as-is.

Offline MadJackMcMad

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Re: Ladders
« Reply #4 on: February 28, 2011, 01:34:23 pm »
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They are a remarkable asset for Strategus Sieges.  However they should be locked on the Siege servers as they cause map imbalance, particularly in native maps.  The maps were designed with set assault points, and balanced as such. 
ABSURDITY, n. A statement or belief manifestly inconsistent with one's own opinion.

Offline Joxer

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Re: Ladders
« Reply #5 on: February 28, 2011, 03:00:37 pm »
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Make them non-destructible. Like they are in siege. Takes time to deploy and if someone pushes them down you can redeploy them.
Why is everybody telling me to think? I think, I just don't show it.

Offline Chagan_Arslan

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Re: Ladders
« Reply #6 on: February 28, 2011, 03:29:30 pm »
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Ladders were used IRL deal with it, Saladin's army made ladder pyramid that crusaders went to investigate ending up tired in middle of desert, English at Agincourt camped roofs to shoot all the horses, Polish-Lithuanian forces trolled Teutons with unreachable flying ladder forcing them to wait several hours in open field and look at it

now seriously, we know that most medieval battles took place in villages, thus ladders were essential part of every general tactic

and ofc there is this quote
"For to win one hundred victories in one hundred battles is not the acme of skill. To subdue the enemy without fighting(getting of the roof) is the acme of skill."

Offline Adamar

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Re: Ladders
« Reply #7 on: February 28, 2011, 03:37:31 pm »
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Yeah, you guys should really pay attention to what is written. I suggested that ladders should exist, but as static props.

Offline jspook

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Re: Ladders
« Reply #8 on: February 28, 2011, 06:27:02 pm »
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if there is a way to make ladders non-stackable, that would instantly solve the entire problem.
I mean, really...... deploying a ladder ON a ladder is a joke.  and they can do it because the ladders float unsupported.  There needs to be a way to make it so the ladders have to be supported by a structure, and cant be used in conjuction with each other.

Even make it so that ladders cant be deployed withing 10 feet of each other or something.  hardcoded.
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Offline Hirlok

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Re: Ladders
« Reply #9 on: February 28, 2011, 07:43:42 pm »
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remove them: no. They bring more variety into sieges, otherwise you always have the same known entrypoints and approach lines.

But
- make them non-stackable (ladder-art is kinda funny, but overall sucks)
- limit the number of available ladders to 5-10 per round to avoid ladderspamming
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