Author Topic: Strategus Suggestions  (Read 208 times)

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Offline Havoco

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Strategus Suggestions
« on: January 26, 2012, 11:40:16 am »
+1
Strategus has come a long way since 1.You may have already thought about some of these suggestions.
1. A diplomacy menu In strat showing all factions and whether they are allied, neutral, or enemy. Also give a certain faction rank the ability to change diplomatic stances with others and all faction members the ability to see diplomatic stances. I believe this should be implemented as an easier way for diplomacy info rather than by word of mouth, faction halls, or the diplomacy forum. Also make a limit on the number of allies (might be ridiculous but necessary). Factionless players Should always be under neutral.That doesn't mean a player can't still attack them.
2. Tax income- all fiefs should generate tax income that is transferred to the fief owner every x amount of hours. This number should be generated by the number of workers of the same faction as the fief (and maybe a small bonus to tax income from allied crafters). Neutral or enemy crafters in the fief should not attribute to tax income.
3. Trading- allied traders should generate a large bonus to fief prosperity and neutral a small bonus (or no bonus).
4. Materials- mines, farms, fishing ports, etc placed outside fiefs (maybe in border areas or places that could be contested). These places could generate extra gold or goods For it's workers. However, everyone should be able to see who is inside these places with the normal view range.
5. Bandit lairs- just like native m&b.
 
Keep up the good work devs.
« Last Edit: January 26, 2012, 01:32:27 pm by Havoco »
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