Author Topic: Strategus: Spies  (Read 327 times)

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Offline Slamz

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Strategus: Spies
« on: March 04, 2012, 08:40:49 pm »
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Strategus could have a "spy" system that might be interesting...  It might go a little something like this:


You create spies (how? I dunno. We can think about it.)
You can drop these spies off wherever you like -- any village, town or castle, you can just leave a spy there.

Having a spy in a village gives you full visibility into that village, as if you were there.  You can see who is in the town and what they are doing.

You can attach the spy to a player: 50% chance of success, 50% chance your spy is killed in the attempt.  (If the player is recruiting then it's a 90% chance of success.)

If you have a spy attached to a player then you can always see him on the map and you can see the full details of his army -- his troop count, his weapons, his goods, his destination.  If that player gets in a fight, your spy has an even chance of getting killed (if he lost half his army, your spy has a 50% chance of dying -- your spy is literally one of his troops).  (Another idea: rather than full, constant visibility, you just get a button that says "Spy Report".  Clicking this will give you a snapshot report at some risk to the spy.)


So the idea is you generate a stack of spies and then leave them scattered around and occasionally check in with them to see if there's anyone interesting to attach to.

Your own spies might also act as counter-agents, reducing the chances that anyone can attach to you as well as perhaps performing "sweeps", at some cost, with a chance to find enemy spies.
« Last Edit: March 04, 2012, 08:42:39 pm by Slamz »
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Offline Christo

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Re: Strategus: Spies
« Reply #1 on: March 04, 2012, 08:42:45 pm »
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Gentlemen.
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Offline Jarlek

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Re: Strategus: Spies
« Reply #2 on: March 04, 2012, 08:45:38 pm »
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This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline engurrand

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Re: Strategus: Spies
« Reply #3 on: March 04, 2012, 10:31:06 pm »
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lol funny stuff
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Offline CrazyCracka420

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Re: Strategus: Spies
« Reply #4 on: March 05, 2012, 05:17:28 pm »
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I think it's a good idea, but you'd need to have some algorithm that has a chance the spy would be discovered and killed, or discovered and would reveal the person they work for.  Also you would obviously need to pay the spy (a one time fee + upkeep)?

Anything to spice up strat would be good...would be nice if the dev's stopped trying to balance weapons and equipment and focused on making strategus into a great game.  They are sitting on a gold mine whether they know it or not.
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