Author Topic: Add Gauntlet Weight When Loomed  (Read 2179 times)

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Offline ShinySpoons

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Add Gauntlet Weight When Loomed
« on: January 16, 2012, 12:22:49 pm »
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For the sake of my boxer, make Heavy gauntlets heavier when loomed. If its possible, leave the other gauntlets as it is else. But for heavy gauntlets, increase weight on loom.

Preeeaaase

Offline Wraist

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Re: Add Gauntlet Weight When Loomed
« Reply #1 on: January 16, 2012, 12:32:24 pm »
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Agreed.

Offline dodnet

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Re: Add Gauntlet Weight When Loomed
« Reply #2 on: January 16, 2012, 12:46:25 pm »
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So looming makes them worse? Stupid idea, isn't it?
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline ShinySpoons

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Re: Add Gauntlet Weight When Loomed
« Reply #3 on: January 16, 2012, 12:51:20 pm »
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Gauntlet weight gets added to punch damage. So the heavy it is, the more dmg it deals. Though, it doing ANY damage at all is awesomeXD I was just punching people in 50 head armour and they'll flinch :D Barely any damage, but hilarious nevertheless.

Offline dodnet

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Re: Add Gauntlet Weight When Loomed
« Reply #4 on: January 16, 2012, 01:21:20 pm »
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Ok, I forgot about that new punch damage. But as gauntlet weight already gets doubled during penalty calculation it would be more a disadvantage then an advantage. Esp as punching has almost no use ingame except for the lols.
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Brrrak

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Re: Add Gauntlet Weight When Loomed
« Reply #5 on: January 16, 2012, 02:31:39 pm »
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Ok, I forgot about that new punch damage. But as gauntlet weight already gets doubled during penalty calculation it would be more a disadvantage then an advantage. Esp as punching has almost no use ingame except for the lols.

If you're using heavy gauntlets you need to stop, leave it for the real men who punch first and ask questions later.

+1 for +3 kg on heavy gauntlets per loom, yes yes.

Offline _Tak_

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Re: Add Gauntlet Weight When Loomed
« Reply #6 on: January 16, 2012, 02:43:58 pm »
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what about +1 or + 3 weapons and armours increase weight per loom . no no

Offline Ylca

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Re: Add Gauntlet Weight When Loomed
« Reply #7 on: January 16, 2012, 03:11:17 pm »
+3
Let's modify the game for my niche build guys! Never stop contributing these well thought out ideas to make CRPG better.

Offline dodnet

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Re: Add Gauntlet Weight When Loomed
« Reply #8 on: January 16, 2012, 03:14:30 pm »
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If you're using heavy gauntlets you need to stop, leave it for the real men who punch first and ask questions later.

I'm not using heavy gauntlets - I just fear if it makes it way into some patch the other gauntlets (scale gauntlets on my side) get an increased weight too  :wink:
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline ShinySpoons

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Re: Add Gauntlet Weight When Loomed
« Reply #9 on: January 16, 2012, 10:20:23 pm »
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Let's modify the game for my niche build guys! Never stop contributing these well thought out ideas to make CRPG better.

Actually, the dev team modifies the game for niche builds quite a bit. Crushthrough builds for example started as niche before people realized it was stupid op. Hoplite builds got an indirect buff through making ashwood pike useful. Pikemen got nerfed due to...well pikes got really nerfed.

Crpg pretty much consists OF niche builds. My 7 riding build can also be considered niche since most horsemen just make do with 6. I could go on for a long time, hope you get the point.

Offline ShinySpoons

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Re: Add Gauntlet Weight When Loomed
« Reply #10 on: January 16, 2012, 10:22:29 pm »
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I'm not using heavy gauntlets - I just fear if it makes it way into some patch the other gauntlets (scale gauntlets on my side) get an increased weight too  :wink:

Yeah, this is why I'm not really expecting anything :P Dunno if its possible to single out heavy gauntlets for specific looms. Though I never really notice people with them anyways, most people like the look of lower weight/armour ones, especially if loomed.

Offline Zlisch_The_Butcher

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Re: Add Gauntlet Weight When Loomed
« Reply #11 on: January 16, 2012, 10:58:48 pm »
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Your not allowed to spawn without a weapon anyway...  :!:
Not even if your carrying construction stuff...  :?:
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Ylca

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Re: Add Gauntlet Weight When Loomed
« Reply #12 on: January 17, 2012, 08:39:57 am »
+1
Actually, the dev team modifies the game for niche builds quite a bit. Crushthrough builds for example started as niche before people realized it was stupid op. Hoplite builds got an indirect buff through making ashwood pike useful. Pikemen got nerfed due to...well pikes got really nerfed.

Crpg pretty much consists OF niche builds. My 7 riding build can also be considered niche since most horsemen just make do with 6. I could go on for a long time, hope you get the point.

Wow, i wasn't aware that hoplite, pikeman, and maul user were niche. See, i would have thought that something like a full agi thrower or a boxing build would be niche, and that classes that you see in droves on servers every day would be standard, but then that's why i don't pump out the stellar ideas like this one.

Offline ArchonAlarion

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Re: Add Gauntlet Weight When Loomed
« Reply #13 on: January 17, 2012, 07:49:23 pm »
+3
Yo, just make a new "spiked gauntlet" that is super heavy. It will only be useful for unarmed fighting, so it won't affect balance at all. The thing shouldn't be too powerful, but hurt enough to make sense conceptually as a "spiked gauntlet".

Offline Ylca

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Re: Add Gauntlet Weight When Loomed
« Reply #14 on: January 18, 2012, 11:53:30 am »
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Yo, just make a new "spiked gauntlet" that is super heavy. It will only be useful for unarmed fighting, so it won't affect balance at all. The thing shouldn't be too powerful, but hurt enough to make sense conceptually as a "spiked gauntlet".

Now this is a good idea.