Author Topic: [Stat changes] Ranged  (Read 378 times)

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Offline Tomas

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[Stat changes] Ranged
« on: January 23, 2012, 02:53:12 pm »
+1
Ok, so we've had the ranged nerf and the Devs aren't showing much intent towards reversing or reducing it so i think its time to accept it and move on to the next step in this change.....rebalancing of stats within the xbow and bow classes.

Currently the best bows are the cheaper lighter ones since they are accurate enough to just go for head shots.  This obviously means that archers end up with more arrows (1 slot bow instaed of 2 slot) and more athletics (less PD needed).  All in all once the rage quiters come back and adapt we'll just end up with lots of fast moving spamming archers paying very little upkeep and making a lot of cash.  Xbows are a bit different but whilst i have the time I figure i'll do them too :D

So here goes:

BOWS

Short Bow
Price: 871
missile speed: 35
weight: 1
accuracy: 95
difficulty: 1
speed rating: 75
thrust damage: 14 cut
slots: 1

Bow
Price: 2155
missile speed: 36
weight: 1
accuracy: 96
difficulty: 2
speed rating: 72
thrust damage: 17 cut
slots: 1

Nomad Bow
Price: 4087
missile speed: 37
weight: 1.2
accuracy: 97
difficulty: 3
speed rating: 69
thrust damage: 20 cut
slots: 1

Tatar Bow
Price: 6474
missile speed: 38
weight: 1.2
accuracy: 98
difficulty: 4
speed rating: 66
thrust damage: 23 cut
slots: 1

Horn Bow
Price: 8896
missile speed: 39
weight: 1.2
accuracy: 99
difficulty: 5
speed rating: 61
thrust damage: 26 cut
slots: 1

Rus Bow
Price: 9974
missile speed: 40
weight: 1.5
accuracy: 100
difficulty: 6
speed rating: 56
thrust damage: 29 cut
slots: 2

Long Bow
Price: 11100
missile speed: 41
weight: 1.7
accuracy: 101
difficulty: 7
speed rating: 51
thrust damage: 32 cut
slots: 2

Overall the low end bows are generally nerfed and the high end bows are slightly buffed in order to creater a greater difference between each bow.  The Longbow's buffs all round are balanced by upping it to 7 difficulty.  I've not done anything to the Yumi since I believe it has skewed stats to discourage over use of it.  Prices of the 1 slot bows have also been increased slightly to mirror their increased useage.

I'd prefer to see more varied and drastic changes to archery that take peoples style preferences into account - but they are complicated so a simple rebalance of bows would be good for now.

CROSSBOWS

Hunting Crossbow
missile speed: 42
weight: 2.2
accuracy: 81
difficulty: 3
speed rating: 165
thrust damage: 37 pierce
slots: 1

Light Crossbow
missile speed: 46
weight: 2.5
accuracy: 83
difficulty: 6
speed rating: 148
thrust damage: 49 pierce
slots: 1

Crossbow
missile speed: 50
weight: 3
accuracy: 85
difficulty: 9
speed rating: 122
thrust damage: 61 pierce
slots: 2

Heavy Crossbow
missile speed: 54
weight: 3.5
accuracy: 87
difficulty: 12
speed rating: 100
thrust damage: 73 pierce
slots: 2

Arbalest
missile speed: 58
weight: 3.7
accuracy: 89
difficulty: 15
speed rating: 78
thrust damage: 85 pierce
slots: 2

So overall some basic damage buffs to the heavier crossbows, some missile speed buffs to the mid range crossbows, some difficulty rebalances that won't effect much and a chage of the crossbow to 2 slots to prevent its use as a sidearm. These changes should make the mid tier Xbows useable again but won't bring them anywhere near what they had before.


The damage buffs used above for xbows may not be balanced against bows but a further stat buff to all xbows is easy enough to do in the future if it is though necessary.  My aim was not to balance bow and xbows as classes, it was merely to balance the individual weapons within the 2 classes to make sure the more expensive weapons are still the most desireable.

Offline Vexus

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Re: [Stat changes] Ranged
« Reply #1 on: January 23, 2012, 03:20:23 pm »
0
Not only that but there should be 3 high tier bows:

One for damage, one for range and one for accuracy.