Author Topic: NA "melee" server  (Read 516 times)

0 Members and 1 Guest are viewing this topic.

Offline Nehvar

  • Duke
  • *******
  • Renown: 550
  • Infamy: 64
  • cRPG Player
    • View Profile
NA "melee" server
« on: January 10, 2012, 09:18:47 pm »
0
Is there any chance we could convert the rarely used NA DTV server into a melee server?  Like the EU "melee-only" server but without the NA-to-EU ping.
WSE2 gives us the key to a wonderful world of butthurt...

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: NA "melee" server
« Reply #1 on: January 10, 2012, 10:08:48 pm »
+1
Every time a melee server goes up, it swells for the first week then dies a horrible death a month later, like TunaTown or countless others.

I would be fine with it, but do we really have the support for it to last?
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Havoco

  • Duke
  • *******
  • Renown: 538
  • Infamy: 102
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Hospookfans
  • Game nicks: Hospitaller_Havoc
  • IRC nick: Havoco
Re: NA "melee" server
« Reply #2 on: January 10, 2012, 10:48:23 pm »
0
You could always bring back melee Monday or nekkid mike day
Pock gobblers

Offline Nehvar

  • Duke
  • *******
  • Renown: 550
  • Infamy: 64
  • cRPG Player
    • View Profile
Re: NA "melee" server
« Reply #3 on: January 11, 2012, 07:35:06 pm »
0
Every time a melee server goes up, it swells for the first week then dies a horrible death a month later, like TunaTown or countless others.

I would be fine with it, but do we really have the support for it to last?

With ranged and cav being how they are these days I'm willing to bet it would last a while longer.
WSE2 gives us the key to a wonderful world of butthurt...

Offline Tears of Destiny

  • Naive
  • King
  • **********
  • Renown: 1847
  • Infamy: 870
  • cRPG Player A Gentleman and a Scholar
  • Quiet drifting through shallow waters. 死のび
    • View Profile
    • NADS
  • Faction: Black Company
  • IRC nick: Tears
Re: NA "melee" server
« Reply #4 on: January 11, 2012, 07:36:43 pm »
0
If properly policed then yes.

In Admin panel you can toggle off range, but there is not a way to toggle off cavalry. You would need dedicated Admins to enforce that.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline TurmoilTom

  • King
  • **********
  • Renown: 1089
  • Infamy: 166
  • cRPG Player
  • Doesn't really play that much anymore
    • View Profile
  • Faction: KUTT
Re: NA "melee" server
« Reply #5 on: January 11, 2012, 07:37:21 pm »
0
Every time a melee server goes up, it swells for the first week then dies a horrible death a month later, like TunaTown or countless others.

I would be fine with it, but do we really have the support for it to last?

I'd play on TunaTown more often if other people played on TunaTown more often. It's empty all the time.