cRPG has become a grind with upkeep, but now Strategus also has become a grind by making it such an insane amount of work just to get equipment for even 1 army. Thats why it is boring. The vast majority of the playerbase isn't interested ina ll the tedious micromanagement of running a caravan trip that takes over a week of readjusting your path back and forth around rivers,etc., or crafting without some kind of queue system allowing a set amount to be crafted instead of having to measure out gold piecemeal for every time you want to craft, or spend days moving even a medium-sized army that eats a week's worth of accumulated gold just to pay for upkeep.
The new features' novelty has worn off and Strategus has lost its roots of being a WAR game not a TRADING game (poor implementation at that with only 1 good allowed at a time) and with it most of the fun. Most players (at least in the clans I know) only want minimal involvement in the strategus map page,while participating actively in the actual battles. Instead, the changes cut down on the number of real battles and increased the micromanagement on the map - so the active strategus map-players got overloaded and bored with insane amounts of tedious micromanagement and the strategus-battle oriented people got shafted with almost no real fights taking place because of how costly everything is and the amount of work needed to even have 1 battle. So yes, both groups have been becoming inactive or quitting because of this (me included).
The fact that chadz kept the increased cost of items of 4x what it was in Strat 2.0, while the gold income was vastly decreased for the last 3 months, tells me he doesn't realize why people are getting bored with this mod. Activity level on Strategus is the lowest I have ever seen it.