Author Topic: CRPG is balanced  (Read 2191 times)

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Offline dodnet

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Re: CRPG is balanced
« Reply #15 on: December 12, 2011, 01:33:58 pm »
+1
downblock and/or move aside

well done you have survived an enemy cav

No! It's not that easy! It isn't! Damn... OK... it is  :mrgreen:
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline MayPeX

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Re: CRPG is balanced
« Reply #16 on: December 12, 2011, 02:13:53 pm »
0
Cav is way too OP, it seriously needs a nerf.
I get like 5 K/D ratio every round.

Cav not OP, people dumb dumb.

If people used a penis of 300 reach, then Cav go cry cry.

Polearms gents, stick with the penis holders and you'll be safer than before hand.

Offline B3RS3RK

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Re: CRPG is balanced
« Reply #17 on: December 12, 2011, 02:55:01 pm »
0
Crpg feels very balanced in this recent patch. Probably the most balanced since I started playing.

When did you start playing? 4 Weeks ago?
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Offline Gravoth_iii

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Re: CRPG is balanced
« Reply #18 on: December 12, 2011, 03:47:40 pm »
+1
I do also think that cRPG is balanced now, yes cav may get good KD's but it is because they can kill AFK's and Archers fast. If there was no cav to kill archers they could roam freely around the map with no problem. Now they got to look around often, well infantry aswell but still id say cRPG is pretty well balanced.
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Offline Havoco

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Re: CRPG is balanced
« Reply #19 on: December 12, 2011, 07:47:31 pm »
0
When did you start playing? 4 Weeks ago?
A little more than a year ago actually... I just take a break for a couple months in between.
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Offline Teeth

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Re: CRPG is balanced
« Reply #20 on: December 12, 2011, 07:58:52 pm »
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I believe we're getting there, it's quite balanced as it is right now.

What I'm ok with:
1h seem in the right place (for quite a while actually)
2h has low stab damage but has other stuff that makes it attractive, like animations
Polestun is stupid but I guess poles need to have their own thing too
Cav seems to get a lot of kills but most are unawares or support kills so that's fine too (also horses cost a ton D:)
Archers deal quite some damage but I can swallow that
Armor looms got nerfed, that was a good step to balance
Throwers are OK too, not too powerful and not too many, just right
I guess even Xbows got their own "requirement" with more upkeep for less wpf

What I'm not ok with:
Roof campers (not really balance, but still)
Team balance (all cav/ranged on one team)
Xbow damage (loomed xbows)
The amount of ranged on servers
Heavy armor penalties are still too low
What he said.

Offline justme

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Re: CRPG is balanced
« Reply #21 on: December 12, 2011, 08:02:42 pm »
+1
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Offline Remy

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Re: CRPG is balanced
« Reply #22 on: December 12, 2011, 08:32:17 pm »
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What he said.

Agreed, a nice efficient and focused post.  :D

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Offline Christo

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Re: CRPG is balanced
« Reply #23 on: December 12, 2011, 08:33:08 pm »
+1
Crpg feels very balanced in this recent patch. Probably the most balanced since I started playing.

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Offline Kalam

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Re: CRPG is balanced
« Reply #24 on: December 14, 2011, 02:56:36 am »
+1
It's been...about a year and four or five months since I started playing, and I agree. Things are pretty balanced, as far as 'classes' go.

Offline ShinySpoons

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Re: CRPG is balanced
« Reply #25 on: December 15, 2011, 12:26:39 am »
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There's no single, all encompassing "best" class anymore. So, yeah. Seems balanced.

Offline Templar_Ratigan

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Re: CRPG is balanced
« Reply #26 on: December 15, 2011, 06:54:26 pm »
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I'd say that counts as awareness failure. Why are you in a 3v1? You could also apply that to anything.

For example: "People who throw rocks are OP...when I'm fighting 3 other people."

Actually I recall people saying that when they WERENT fighting 3 people at once...I wonder why.  :|
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