Author Topic: Only 80 people on EU 1, prime time  (Read 9959 times)

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Offline Lanic0r

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Re: Only 80 people on EU 1, prime time
« Reply #120 on: November 30, 2011, 02:10:43 pm »
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Oh wow! Congrats! Did you kiss already? I mean real kissing, on the mouth. What I always wated to know: do you feel the other's teeth when kissing someone else on the mouth or not?

Oh please tell me, I wanna knowso bad.

P.S.: Did your tongues touch? If they did: wow!  :shock:
Why so serious?

Offline Joker86

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Re: Only 80 people on EU 1, prime time
« Reply #121 on: November 30, 2011, 02:13:08 pm »
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Why so serious?

Tired of jerking on Youporn...  :|

Really, I jerk so much, I already had to switch my mouse from right to left side for good, although I am right handed...  :(
« Last Edit: November 30, 2011, 02:15:06 pm by Joker86 »
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline Lanic0r

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Re: Only 80 people on EU 1, prime time
« Reply #122 on: November 30, 2011, 02:21:22 pm »
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Tired of jerking on Youporn...  :|

Really, I jerk so much, I already had to switch my mouse from right to left side for good, although I am right handed...  :(
I got it, you mean you still have to play this stupid game with stupid players.
Regarding to your question. Siiem must know, his farting vagina touches Xant´s lostab very often. Ok this is no regular kissing but oral.
« Last Edit: November 30, 2011, 02:24:23 pm by Lanic0r »

Offline Joker86

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Re: Only 80 people on EU 1, prime time
« Reply #123 on: November 30, 2011, 02:23:53 pm »
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I got it, you mean you still have to play this stupid game with stupid players.
Regarding to your question. Siiem must know, his farting vagina touches Xant´s lostab very often. Ok this is no regular kissing but you could ask him.

Thanks mate!  :D

But I fear those new infos won't make my tennis elbow any better  :?
Joker makes a very good point.
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Offline Lanic0r

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Re: Only 80 people on EU 1, prime time
« Reply #124 on: November 30, 2011, 02:25:10 pm »
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Thanks mate!  :D

But I fear those new infos won't make my tennis elbow any better  :?
Wait wait, what was the point of our dialogue?
« Last Edit: November 30, 2011, 02:38:24 pm by Lanic0r »

Offline Joker86

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Re: Only 80 people on EU 1, prime time
« Reply #125 on: November 30, 2011, 02:42:29 pm »
+1
How it can be that there are only 80 people on EU1 during prime time. Obviously.
Joker makes a very good point.
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Offline Corrado_Decimo

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Re: Only 80 people on EU 1, prime time
« Reply #126 on: December 03, 2011, 02:46:17 pm »
+1
Maybe some guys got a girlfriend now and dont care about stupid games with stupid players?

i really hope so... i enjoy the game with mature players (28-35) with kids, life, work and stuff rather than face "i wtfpwn you trololol!" kiddos.

Offline Corrado_Decimo

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Re: Only 80 people on EU 1, prime time
« Reply #127 on: December 03, 2011, 02:52:16 pm »
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I'd actually like to have an hardcore immersion mod. Not everyone's thing but I'd love it. It would include:

- removal of fast travel
- need to eat, drink and sleep, maybe accelerated by activity such as fighting (after clearing a dungeon one should be tired)
- in return getting rid of time compression or at least nerfing it
- making crafting and enchanting gains more difficult at higher levels, for example not improving with crafting cheap ass iron daggers after a certain point(with that an aspiring crafter would have to hunt for rare materials to reach master level)
- giving each material strengths and weaknesses to make item choice less linear

well we need something like Obscuro's Oblivion Overhaul then. it's just a matter of time if someone will do a big hardcore mod.

will still not be able to put old STR/AGI/SPEED/LUCK stats back.

and btw vanilla perks sucks a lot. the only improvement over oblivion, is dual casting, dual wielding (and last sucks because you can't block. console gamepads have no more buttons to bind so they just left dualwielding a spam-only mode.)

Offline Paul

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Re: Only 80 people on EU 1, prime time
« Reply #128 on: December 03, 2011, 03:00:31 pm »
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Actually dark nights and caves is something I'd like to have too. So stealth actually makes sense if it is practially impossible in broad daylight.

Offline Leshma

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Re: Only 80 people on EU 1, prime time
« Reply #129 on: December 03, 2011, 03:45:07 pm »
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Main problem with that game is that leveling is the same bullshit as it was 15 years ago. It's broken and it will always be broken unless they choose to redesign it.

Most RPG have the same problem but majority use different system with levels which require fixed amount of XP, and after that you can upgrade your char (typical crpg, or pen&paper system like in AD&D).

Elder Scrolls games use more realistic approach where you progress is based on what you do during the game. But it's broken and you can abuse it.

It makes no sense that grandmaster two handed warrior leveled from novice just by swinging his sword the same way for, lets say, 50 hours. I can jump in place for 3 months every day and I'll never become good basketball player.

What they should do is to implement that awesome system from that silly console game called Tony Hawk Pro Skater and tweak it a little bit.

For example, you're novice in two handed sword mastery, you want to get better so you practice and fight. Your progress depends of what you do and it's mainly based on creativity. So if you're creative and don't attack using the same pattern all over again, you will progress. There should be some algorithm which will measure creativity. I would do it by previously recording all possible combinations of moves and those which look the most elegant would grant most XP.

Only change I would make would be to eliminate time as skill factor and make so that you can downgrade from grandmaster back to novice if you play bad. Such system would be awesome for most rpgs and especially for MMORPGs and I would like to see it in c-rpg as well.

Every competitive game should reward skill (reflexes) and intellegence (smart play). Sadly, time is the only thing that matters in modern games, skill is marginalized.
« Last Edit: December 03, 2011, 03:49:40 pm by Leshma »

Offline Kafein

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Re: Only 80 people on EU 1, prime time
« Reply #130 on: December 03, 2011, 04:14:25 pm »
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Main problem with that game is that leveling is the same bullshit as it was 15 years ago. It's broken and it will always be broken unless they choose to redesign it.

Most RPG have the same problem but majority use different system with levels which require fixed amount of XP, and after that you can upgrade your char (typical crpg, or pen&paper system like in AD&D).

Elder Scrolls games use more realistic approach where you progress is based on what you do during the game. But it's broken and you can abuse it.

It makes no sense that grandmaster two handed warrior leveled from novice just by swinging his sword the same way for, lets say, 50 hours. I can jump in place for 3 months every day and I'll never become good basketball player.

What they should do is to implement that awesome system from that silly console game called Tony Hawk Pro Skater and tweak it a little bit.

For example, you're novice in two handed sword mastery, you want to get better so you practice and fight. Your progress depends of what you do and it's mainly based on creativity. So if you're creative and don't attack using the same pattern all over again, you will progress. There should be some algorithm which will measure creativity. I would do it by previously recording all possible combinations of moves and those which look the most elegant would grant most XP.

Only change I would make would be to eliminate time as skill factor and make so that you can downgrade from grandmaster back to novice if you play bad. Such system would be awesome for most rpgs and especially for MMORPGs and I would like to see it in c-rpg as well.

Every competitive game should reward skill (reflexes) and intellegence (smart play). Sadly, time is the only thing that matters in modern games, skill is marginalized.

Actually, I like when the time factor is indeed taken into account. That factor has nothing to do with skill etc. and allows bad but active players to stand a chance against skilled but less active ones. Playing videogames is for everyone, even Warband and it's skill-based melee combat. Furthermore, if and only if we decrease the overwhelming incentives for winning rounds, having an unbalanced playing field is indeed a good thing. If the game is not about winning, but about having fun, then if you feel like being a pro, there are players with better stats/gear than you that can provide a good challenge, without all the shittalking and bitterness of an even playing field. Currently having fun playing cRPG is winning, and that's just sad. There would be a lot less complaining about balance and "grind" if winning wasn't mandatory like it is.