Author Topic: Pole stun  (Read 674 times)

0 Members and 1 Guest are viewing this topic.

Offline Hisagi

  • Knight
  • ***
  • Renown: 30
  • Infamy: 12
  • cRPG Player
    • View Profile
  • Faction: Saints of War
  • Game nicks: SoW_BS_Toby_Moogle_King, sK_BlackHawk
Pole stun
« on: December 06, 2011, 06:56:53 am »
0
Fuck it.










Fuck it hard.
visitors can't see pics , please register or login

Hisagi's Den of Gewdies

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Pole stun
« Reply #1 on: December 06, 2011, 07:34:28 am »
0
Change the thread name to Polestagger before Paul sees it

Offline owens

  • Earl
  • ******
  • Renown: 436
  • Infamy: 389
  • cRPG Player
  • PK_BALLA
    • View Profile
    • Our Website
  • Faction: Persian Kittens
  • Game nicks: PK's nice guy
  • IRC nick: PK world tour pm to donate
Re: Pole stun
« Reply #2 on: December 06, 2011, 08:38:58 am »
+1
i think it is a valuable part of the game.
PK is back

PK is a collection of elites from throughout modern and ancient history. Giants of Calradia individually, as a group these gods of combat shatter all expectations and ascend to a higher plain of victory that only a few have seen before.

Offline Vodner

  • Duke
  • *******
  • Renown: 526
  • Infamy: 73
  • cRPG Player
  • SaulCanner
    • View Profile
  • Game nicks: SaulCanner
Re: Pole stun
« Reply #3 on: December 06, 2011, 02:35:16 pm »
+5
Dying because you cannot control your character is always aggravating, and getting a kill because your opponent was stunned is never satisfying (same goes for knockdown).

That being said, the polearm left swing would have to be buffed to compensate for losing stun (seriously - it's nearly worthless). In addition, the spears would require an increase in side-swing damage.

Edit:
The support polearms (long spear, english bill, awlpike, etc) absolutely should not have polestun. They are already among the easiest weapons to use in group combat. The easier something is to use, the less powerful it should be.
« Last Edit: December 06, 2011, 02:49:50 pm by Vodner »

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: Pole stun
« Reply #4 on: December 06, 2011, 03:49:29 pm »
0
Buuh!! buuuuH!!! remove polestagger Buuuh!! buUuuH!!
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Pole stun
« Reply #5 on: December 06, 2011, 05:02:18 pm »
+1
(same goes for knockdown).

Speak for yourself  :D

There's nothing more satisfying than knocking someone down, hitting them, then kicking them just as they're about to get up, then hitting them again. This is the sole reason I sometimes use knockdown weapons.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Vodner

  • Duke
  • *******
  • Renown: 526
  • Infamy: 73
  • cRPG Player
  • SaulCanner
    • View Profile
  • Game nicks: SaulCanner
Re: Pole stun
« Reply #6 on: December 06, 2011, 05:29:20 pm »
0
Speak for yourself  :D

There's nothing more satisfying than knocking someone down, hitting them, then kicking them just as they're about to get up, then hitting them again. This is the sole reason I sometimes use knockdown weapons.
It would be fairly easy to balance out a way to have the same general effect, without the loss of character control. For example, weapons that have knockdown could be modified to benefit a lot more from speed bonus instead. That way, you still have the ability to one or two-shot people, but without the random factor.

Offline Cepeshi

  • Earl
  • ******
  • Renown: 467
  • Infamy: 200
  • cRPG Player
  • Relax, it is just a life...
    • View Profile
    • Wanna work with me? Ping for more info!
  • Faction: Deserters
  • Game nicks: Fapulena, Useless
  • IRC nick: Cepeshi
Re: Pole stun
« Reply #7 on: December 06, 2011, 05:33:21 pm »
0
Random is random, deal with it.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Pole stun
« Reply #8 on: December 06, 2011, 05:50:22 pm »
0
It would be fairly easy to balance out a way to have the same general effect, without the loss of character control. For example, weapons that have knockdown could be modified to benefit a lot more from speed bonus instead. That way, you still have the ability to one or two-shot people, but without the random factor.

It's a bit random, but I think of it like this: they give away pure damage and speed and reach. If you get knocked down, well, that's what they traded all those things for. I never see it as "unfair" and as such I think letting knocked down people get up is ridiculous as well. It's a simple exchange of bonuses, reach damage and speed being the bonus of X weapons and the occasional knockdown being bonus of Y weapons.
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline B3RS3RK

  • Earl
  • ******
  • Renown: 377
  • Infamy: 103
  • cRPG Player
  • Sexy and I know it.
    • View Profile
  • Game nicks: Saracen_Berserkaziz_Amir
Re: Pole stun
« Reply #9 on: December 06, 2011, 06:27:08 pm »
0
Knockdown is pure win.


Take a knobbed mace as a lightly armored guy with some ps and Enjoy the fuck out of knocking down tincans :D

Its so funny when they go down and you are like "Yeah boy how tastes my mace?here, have another mouthful!"
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
"I don´t believe in anything, I´m just here for the violence."