Author Topic: CTF  (Read 2050 times)

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Offline Teeth

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Re: CTF
« Reply #15 on: November 29, 2011, 10:36:48 pm »
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Spawns should not be on the default flag position. I think with 30 vs 30 the flag would pretty much be impossible to take due to defenders spawning on it, or even worse, the attackers start spawnkilling the defenders.

Specific CTF maps should be made with safe spawn positions that require you to drop down, to prevent spawnkilling, a bit like in TF2

Offline Serfonz

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Re: CTF
« Reply #16 on: November 29, 2011, 11:21:22 pm »
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I LOL'd.

Anyway, one of you guys with a server can contact Meow and ask him for permission for a testrun. Which means an hour with admin presence and testing. And stopping immediately when something is broken. Then we'll see :)

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Offline Tot.

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Re: CTF
« Reply #17 on: November 29, 2011, 11:41:50 pm »
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3. Make flag carriers unable to use horses

Lol wtf, why is this even enabled by default.
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Offline Camaris

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Re: CTF
« Reply #18 on: November 30, 2011, 12:05:48 am »
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Lol wtf, why is this even enabled by default.

Did you really test it? i saw one i guy who had to dismount to get the flag back.

Offline IG_Saint

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Re: CTF
« Reply #19 on: November 30, 2011, 12:57:45 am »
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In native you had to get of your horse to pick up/deliver the flag and your horse was much slower than usual while carrying the flag. It worked pretty well since you still needed infantry to clear the flag a bit to allow you to ride in and pick it up. Then while trying to deliver it you had to deal with the enemy cav.

Offline Teeth

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Re: CTF
« Reply #20 on: November 30, 2011, 03:06:16 pm »
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It will be fine with higher player numbers, but with 10 people horsies are OP. You do indeed have to dismount to pick up or drop off the flag.