People are complaining because their 20-30 extra WPF for specializing in one weapon is not an "I Win" button. Sorry, but Warband is based on skill,
hahahahahaha that sentence alone shows that you are either 11 years old or totally retarded. Skill, lawl. Its a video game where all you have to do is push a button faster than the other guy, what is a lot easier when you have better ping and computer.
Skill, get a life, study medicine or build a house or something, there you need skill, not in this arcade game.
not character stats.
50 WPF and an awlpike used with skill can obliterate anything in melee. Having higher stats doesn't give you a right to win against a better player and that's how it should be
Why do you little sucker think you have the right to tell us what is "right"?
It gives you a minor edge in damage and speed. That's all. If you think that you deserve to win even though you suck, go play EVE or WoW or Aion or something and grind until you've got three Titans and all the purples.
This game is called crpg.
A dedicated melee warrior should have a bit more than a "minor" advantage in melee over a ranged coward noob-spamming his poleaxe/2h.
The legitimate complaints here are not related to melee combat. If you're losing in melee it is because you are bad at melee and you should feel bad and you need to go practice more melee combat in melee duels on the duel server. MELEE MELEE MELEE until you STOP SUCKING at MELEE.
Okay, now its clear, you are 11 years old and retarded. Stupid stupid stupid.
You have no clue. Not at all.
My archer gets tons of melee kills with exactly the setup I described above not because I'm great at the game or because the game is imbalanced,
When a dedicated melee loses against a ranger in melee, there are only two options: The ranger is extremly skilled, or the game is not balanced very well. One cant be it, cos if the ranger had some skill in melee, he wouldnt have to play a melee combat game as ranged my old friend, he would play as a melee warrior. So it has to be two.
but because most people still fail to understand the basic mechanics of the game that got drilled into my head
That happens when lazy parents place their 4-year-old in front of the computer.
Dude, get a life you worthless piece of shit.
the hard way back in Native, back before you could blame your personal failings on some stats imbalance or on Goretooth's obnoxious black armor.
In native you cant spawn with bow and poleaxe/2h, and thats for a reason.
In hundreds of hours in native I have not lost once, not once, against an archer in melee.
In crpg, every idiot can build an archer who can outspam melee warriors with his huge 2h/polearm plus back-pedal with his high ath, and that all together shouldnt be possible.
There are issues with ranged combat, but please don't punish hybrid builds
Hybrid builds already have a huge advantage. They can get kills at every map. Dedicated builds have some maps they can shine, others they suck.
In 1 vs 1, on his own ground, the dedicated build should have no problems with defeating the hybrid sucker.
Hybrids are easy-mode.
Especially archery|throwing-2h|polearm-spamming-noobs that dont use their right mouse button on a whole map.
or this mod will go back down the tubes. You only lose if you fail to block.
In real life I could block throwing lances with my teeth, and your arrows would simply bounce off my iron flesh.
In this arcade game its not possible, unfortunately, so we need to find a balance.
That understanding, there are only two options:
1) The ranged my old friends/ hybrids are only allowed to use a 1h in melee. Lets see how many kills you will get in melee then, when you cant noob-spam your 2h/polearm. Every idiot can be on top of the scoreboard with a 2h/polearm. I cant remember a k d of worse than 3 since my 2h had reached level 20.
2) There must be a major difference in combat between dedicated melees and ranged hybrids.