I don't know what the weights should be set at.
I was thinking 3 different lvls of weight.
1.) Gets up after horse bump and knocked down, very, very fast. Almost like a ball bouncing off the ground. (12 arbitrary weight units.
2.) same as it is now. (12 to 22)
3.) Half the speed that it is now. (22>)
Str has the same counter balancing effect. The stronger you are the further they move. ie 24str moves 12-22 to 18-28 and so on and so forth.
As far as balancing and the technical specifics of how much weight and how fast/slow, I've got no idea.
Comment, blather, tear it apart.
Cheers
FRANK