Would be nice if it somehow tied into the fiefs, meaning you need raw goods to craft items.
This is where the orignial idea started but I decided to scale it back and simplify it in the hope that it might actually get implemented. In the future it can then be expanded out again.
@Bjarky
The yield is deliberately higher for a number of reasons
- you have to go more than 9km from a fief to get that yield which is actually quite far. 8km or less and you make less money.
- you have to expose yourself and not just your trader to attack
- you have to be able to prospect for 8 hours straight keeping an eye on Strat the entire time to get that yield which is pretty hardcore
- yes fief owners will be able to send people out to reinforce any battles that happen, but they will have to have active people ready and willing to do this and raiders working together will simply split up and attack multiple targets.
- in reality i expect that propectors will have individual armies for protection, but the upkeep for doing this brings the profits back down again and at some point the long range trading will become the better option again.
So all in all this give very active players a greater ability to make money in Strat whilst actually doing something, whilst less active grinders will still be the main income source for landed clans. Landless clans meanwhile will at least be able to make money according to their clan members activity levels