Poll

increase polearms size

yes
13 (39.4%)
no
20 (60.6%)

Total Members Voted: 33

Author Topic: A real size for polearms ?  (Read 2386 times)

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Offline bruce

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Re: A real size for polearms ?
« Reply #15 on: February 09, 2011, 12:30:48 am »
0
HEY GUYS LET'S MAKE 250 CM LONG POLEARMS THAT HAVE UNBLOCKABLE THRUST!!!!!!!!!!!11111111111

SOUNDS LIKE BALANCED GAME MECHANICS FUUUUU
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Offline Mattressi

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Re: A real size for polearms ?
« Reply #16 on: February 09, 2011, 12:48:08 am »
0
I think it should be impossible to bloc a Thrust by polearm without shield....

Well, if they do that, the devs should also make it that someone can, instead, cut the polearm apart like they did IRL. In fact, polearms should break whenever someone tries to block with them (especially against an axe wielder!) - tell me just how, exactly, a relatively thin stick can block any edged weapon without snapping.

Offline Heroin

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Re: A real size for polearms ?
« Reply #17 on: February 09, 2011, 01:35:40 am »
0
Not to be an ass again, but Heroin you're pretty SHIT at blocking so wether you use a 2hander or polearm you'd get fucked, so how can you decide polearms are infinitely better than 2 handers if you suck with both.

Well, first off, I have improved my blocking skills. On the duel server, while not shying away from duels with the likes of montbard, mr_pibb, singinintherain, allers, miley, etc, I typically have a positive score. Many of my current block failures on battle servers come from either being overwhelmed by enemies, or framerate problems I have on full servers.

That being said, yes, you're being an asshat. Saying, "You're not good enough to have an opinion" is pretty retarded. And besides, everyone knows polearms are awesome now, compared to other melee options. There are multiple other threads discussing it. I've dueled thousands of times with both two-handers, and polearms. I think that having read my fair share of posts, and fought in tons of battles/duels that I've won, I am qualified to reply here. Thanks.

Oh, while we're being dicks and trolling, you suck. Almost everyone in ATS is better than you. Have a good day.
« Last Edit: February 09, 2011, 01:37:32 am by Heroin »
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Offline MountedRhader

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Re: A real size for polearms ?
« Reply #18 on: February 09, 2011, 01:41:08 am »
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Polearms are epic cuz ATS wanted them to be so? I am confused.....

Offline Welcome_To_Hell

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Re: A real size for polearms ?
« Reply #19 on: February 09, 2011, 02:07:01 am »
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In real life i could cut all those polearms up with my flamberge. This "real" argument is therefore invalid.

Offline Whalen207

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Re: A real size for polearms ?
« Reply #20 on: February 09, 2011, 02:30:28 am »
0
Polearms are already the slowest weapons for this mod (which does not shock me), it could at least keep their real size to get a bit of interest ...

Haha.
There's this thing called the Long Hafted Blade.
Check it out. I can swing faster with this at 0 WPF than my Two-handed sword at 125 WPF.
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Offline Brutal

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Re: A real size for polearms ?
« Reply #21 on: February 09, 2011, 09:50:19 am »
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I think the better idea is to learn the game mechanics instead of typing a post on the forums. For example, the "length" for polearms is NOT the length of the model but the distance between the polearm tip and the place on the shaft where you hold a weapon with your right hand.
Warspear is taller than the warrior, while its "length" shown in weapon properties is only 150. Obviously, the length of the model is more than 2 meters, since we aren't playing "Midget and Blade" here.
So, your Swiss halberd is of a proper size.Sure they are "slower", "shorter", "less damaging", and "generally inferior to any other weapon type"... That's why lots of people switched to polearms after the patch.

What ? is this a new myth in the making ?
It does say weapon lenght on the web site not weapon reach, but it's probably the dev team trolling us all.

Don't you know that historically everybody were dwarf in the middle ages ?  :mrgreen:

Edit: JoG is right look at Fasader pic on this link http://forum.c-rpg.net/index.php/topic,1929.0.html
« Last Edit: February 09, 2011, 12:25:55 pm by Brutal »