Please fix. Right now, with the change of animations/hitboxes, 100 or more length 1h weapons hit the ground in a failed overhead on plain ground (even in descending sometimes, which is senseless), making you loose 1second of blocking and thus leaving you defenseless. That doesn't happen with longer 2h or polearm (or at least i think, correct me if I'm wrong), putting 1h in disadvantage. Think is caused by the change of "active hit" timing in the animation and is easily corrected just making it a bit shorter.