Author Topic: Cavalry armies  (Read 1762 times)

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Offline BaleOhay

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Re: Cavalry armies
« Reply #15 on: October 16, 2011, 05:33:49 pm »
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yes because those massively underpowered cav players need more!! how bout no.
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Offline Beans

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Re: Cavalry armies
« Reply #16 on: October 16, 2011, 06:17:03 pm »
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Why not allow sumpter horse to count only for the ># goods calculation and not for the troops one? Isn't that basically what the sumpter horse is shitty, its a pack animal not a war horse.

Maybe make the sumpter horse its own category and only allow it a 1.5 speed bump for goods caravans.

Offline Konrax

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Re: Cavalry armies
« Reply #17 on: October 16, 2011, 06:59:40 pm »
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I think the number of trade goods you can carry should be based solely on the number of horses in your army. (Unless troop count is > than horse count, than use troops to calculate the room for trade goods.)

The speed of the caravan should be something like (1 + 0.Horse Speed) to determine the speed bonus for the player. Use the slowest horse the person has when calculating the bonus IF horses > troop count.

So stumper would give 133% increase to speed, and courser 146% increase to speed. Also factor in horse heirlooms and you could see some interesting little setups for caravans.

Hope this might help you out chadz.