Author Topic: Earlier active attacks blow!  (Read 4748 times)

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Offline Dioxete

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Re: Earlier active attacks blow!
« Reply #60 on: October 16, 2011, 11:44:05 am »
0
I think the colide was perfect as it was. Now is kind of retarded.

Offline Teeth

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Re: Earlier active attacks blow!
« Reply #61 on: October 16, 2011, 12:31:08 pm »
+1
Please keep in mind that the earlier active attacks versus props and versus players are two seperate things. One can be tweaked while the other can stay as it is now. Which is what I think that should be done. The collison for props and ground is somewhat okay. The earlier active attacks should be made less early active. Not like it was before, but in between the situation now and to old situation.

You would still have to watch where you swing, but atleast you won't have to worry about hitting people behind you or out of your view. It would also compensate for the retarded animations we have. In close quarters someone with a long weapon would use more compact swings, we can't do that, we swing completely horizontal always.

Offline Zisa

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Re: Earlier active attacks blow!
« Reply #62 on: October 16, 2011, 06:43:30 pm »
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punitive mechanic.
Worse then implementing a bad idea is continued advocation of said turd.
See also: prohibition. (hyperbole :P)
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Offline Bromagi

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Re: Earlier active attacks blow!
« Reply #63 on: October 16, 2011, 09:39:06 pm »
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This is not english class... I demand you simplify for the lesser beings!!
"A pint of ale will make your nipples stale"- Brogg

Offline Zisa

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Re: Earlier active attacks blow!
« Reply #64 on: October 16, 2011, 10:27:02 pm »
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http://en.wikipedia.org/wiki/Hyperbole

You may also be interested in: Straw argument, straw man.
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Offline Bromagi

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Re: Earlier active attacks blow!
« Reply #65 on: October 17, 2011, 02:18:18 pm »
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Nobody plays with Brogg's temper.. this conversation is over.
"A pint of ale will make your nipples stale"- Brogg