When I started crpg my first character was an archer and played I played that class for about 3 month, than as the upkeep patch came I switched to cav for 6 month and now I've decided to give a chance again to archery and I was looking for a bit of help since I don't know anymore which build to chose
the decision is between the 21/21 and the 24/18, I can't really chose(it's planned for the 31), while the 24/18 is very inviting for the +14% damage I don't know if I will be competitive in archers duel in strategus(and strategus is my main aim), a little help from players that played archery is the last month?
I use mw bodkin and mw rus bow in the normal crpg
anyway some days ago I spent an hour testing archery and this was the result(will probably add new info as I create another stf)
rus bow and normal arrows shot time
2:12:73 2:13:19 48 arrows 154 wpf 18 agi 8pd 133:00 seconds
2:04:57 2:05:12 48 arrows 163 wpf 21 agi 6pd 124:50 "
2:03:67 2:03:63 48 arrows 172wpf 24agi 6pd 123:50 "
seems like more pd decrease the rate of fire, I should have tested it with 6pd and 6 wm, will do as I create another stf, also the difference between 8wm and 7wm is close to irrilevant with the shot speed, however it greatly reduce the crosshair area
crosshairs
162309 π area 1 18 agi 24 str 8 pd 154 wpf
131400 π area 2 21 agi 18 str 6 pd 163wpf
104000 π area 3 24 agi 18 str 6 pd 172wpf
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armor values:native
armor_soak_factor_against_cut = 0.8
armor_soak_factor_against_pierce = 0.65
armor_soak_factor_against_blunt = 0.5
armor_reduction_factor_against_cut = 1.0
armor_reduction_factor_against_pierce = 0.5
armor_reduction_factor_against_blunt = 0.75
crpg
armor_soak_factor_against_cut = 0.65
armor_soak_factor_against_pierce = 0.5
armor_soak_factor_against_blunt = 0.4
armor_reduction_factor_against_cut = 1.6
armor_reduction_factor_against_pierce = 1.1
armor_reduction_factor_against_blunt = 1.3
crpg penetration flag(applied modification for bows, crossbows and thrown)
armor_soak_factor_against_cut = 0.78
armor_soak_factor_against_pierce = 0.6
armor_soak_factor_against_blunt = 0.48
armor_reduction_factor_against_cut = 0.96
armor_reduction_factor_against_pierce = 0.36
armor_reduction_factor_against_blunt = 0.78