Author Topic: Have "autobalance" be based on skill points/WPF  (Read 4150 times)

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Offline POOPHAMMER

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Re: Have "autobalance" be based on skill points/WPF
« Reply #45 on: October 02, 2011, 02:07:54 am »
0
Thing is, there might be alot of people with very high wpf and they will still be noobs^^

Don't think that could really balance a team :/

WPF was only a possible idea to go along with it, its more or less to help make it so one team does not have only 1 or 2 cav when the enemy has 8+, also balances out ranged
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Offline hippy_with_a_scimi

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Re: Have "autobalance" be based on skill points/WPF
« Reply #46 on: October 02, 2011, 05:15:15 am »
+1
Gorath you used to be a reasonable man :( 

        Back then there was no banner balance and we played and we had fun , how is this so much important now?

Offline Gorath

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Re: Have "autobalance" be based on skill points/WPF
« Reply #47 on: October 02, 2011, 08:21:28 am »
-1
Gorath you used to be a reasonable man :( 

        Back then there was no banner balance and we played and we had fun , how is this so much important now?

The mod became flooded with worthless little shits that disgust me on a cellular level not just as gamers, but people.

Of course you won't have to deal with it for much longer I'm sure Balb.  I'm fairly certain that given the sharp decline in my time spent not just in the game but on the forums as well, the waning interest in even sharing the same virtual space as the dregs and seeing the majority of the clanmates I like playing anything BUT this game that I'm simply in the death throes of involvment here.
And I should be nice or polite to anyone.... why exactly?

Offline Snoozer

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Re: Have "autobalance" be based on skill points/WPF
« Reply #48 on: October 02, 2011, 11:40:21 am »
0
i dont think your the only one gorath....but then again the school has just started for alot of people that is why it feels like crpg is kind of a ghost town. people will always QQ about everything i have kinda fallen into that as well but everyone does.i blame society making people think everyone is a winner and give them a trophy when there the loser thats derp there is a obvious difference between winning and loosing do not cloud it,if anything make it a little bit easy to bounce back that is all though(i fucking hated those trophy's whether i got them or not bare minimum keep 2nd n 3rd fuck the rest)
/rant

theres nowhere for you to run gorath just tell them to stfu and forget they ever said anything  :lol:

(btw i had to lock that thread due to the fact it was in the wrong part of the forums and i posted a new one in suggestion corner http://forum.c-rpg.net/index.php/topic,17283.0.html)
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Offline Gisbert_of_Thuringia

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Re: Have "autobalance" be based on skill points/WPF
« Reply #49 on: October 02, 2011, 08:24:18 pm »
0
Then it might be better to (I have no idea if this is possible, but maybe^^) balance the gamy on the items a player uses?

That the game sees maybe 15 bows and 15 horses and then automatically balances them.
Or whatever there can be done, but I still think wpf isn't the way

Offline Siiem

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Re: Have "autobalance" be based on skill points/WPF
« Reply #50 on: October 02, 2011, 08:25:38 pm »
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Then it might be better to (I have no idea if this is possible, but maybe^^) balance the gamy on the items a player uses?

That the game sees maybe 15 bows and 15 horses and then automatically balances them.
Or whatever there can be done, but I still think wpf isn't the way

The game has the ability of perception? Damn, some hardcore stuff these cRPG devs can do.

Offline Gisbert_of_Thuringia

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Re: Have "autobalance" be based on skill points/WPF
« Reply #51 on: October 02, 2011, 08:34:41 pm »
0
The game has the ability of perception? Damn, some hardcore stuff these cRPG devs can do.

(I have no idea if this is possible, but maybe^^)

;)

Offline Siiem

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Re: Have "autobalance" be based on skill points/WPF
« Reply #52 on: October 02, 2011, 08:39:05 pm »
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Okay, this is getting creepy.

Offline Gisbert_of_Thuringia

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Re: Have "autobalance" be based on skill points/WPF
« Reply #53 on: October 02, 2011, 08:39:44 pm »
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 8-)

Offline Siiem

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Re: Have "autobalance" be based on skill points/WPF
« Reply #54 on: October 02, 2011, 08:41:05 pm »
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How long has the mod been watching us?  :shock:

Offline Gisbert_of_Thuringia

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Re: Have "autobalance" be based on skill points/WPF
« Reply #55 on: October 02, 2011, 08:49:34 pm »
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Always  :shock:

Offline Wookimonsta

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Re: Have "autobalance" be based on skill points/WPF
« Reply #56 on: October 06, 2011, 05:06:40 pm »
+1
HAHA GORATH IS MUTED HAHA
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Offline POOPHAMMER

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Re: Have "autobalance" be based on skill points/WPF
« Reply #57 on: October 06, 2011, 05:11:58 pm »
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Uther Pendragon: dont worry i wasnt planning on trusting you anyway

Offline DrTaco

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Re: Have "autobalance" be based on skill points/WPF
« Reply #58 on: October 07, 2011, 03:25:11 am »
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Release the clone!
Don't take life seriously. Nobody gets out alive anyway.