Author Topic: Halfswording  (Read 1403 times)

0 Members and 1 Guest are viewing this topic.

Offline Tot.

  • Duke
  • *******
  • Renown: 517
  • Infamy: 133
  • cRPG Player
    • View Profile
Halfswording
« on: September 23, 2011, 02:13:51 am »
+7
Make it 2h proficiency. Its really nice addition but hardly anyone uses it. Now, with collision changes, its even more useful, but its not possible to have both enough 2h wpfs to be competetive against dedicated 2-handers and enough wpfs in polearms to make it useful.
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.

Offline ArchonAlarion

  • Baron
  • ****
  • Renown: 98
  • Infamy: 54
  • cRPG Player A Gentleman and a Scholar
  • Late 15th cen. English Knight
    • View Profile
  • Game nicks: ArchonAlarion, DON'T_WAKE_GRANDPA, NASTY_TURTLE, UNARMED_CLASS_ DON'T_BAN_PLS, et al.
Re: Halfswording
« Reply #1 on: September 23, 2011, 06:27:24 am »
0
Yeah I find it a pretty lame polearm =\

Offline Uumdi

  • Duke
  • *******
  • Renown: 651
  • Infamy: 59
  • cRPG Player A Gentleman and a Scholar
  • Ready to Die
    • View Profile
  • Faction: CHAOS
  • Game nicks: Uumdi_of_Chaos
  • IRC nick: Uumdi
Re: Halfswording
« Reply #2 on: September 23, 2011, 06:37:40 am »
0
Its a cool concept in the game, which made sense in native because you're proficient with everything.  Right now, when polearmers pick up a greatsword for whatever reason, I think it lowers the speed by 4 or something nutty.  German / Danish in halfsword mode is only 88 speed, which is a shame.  Should keep its 92, to get a close-in edge.  As it is right now, we might as well keep swinging the glaive, right? haha

On a positive note, halfswords do insane pierce damage!
visitors can't see pics , please register or login

Ten shots of prayers, ten shots a day
A shot of thrill to hide the pain.
They can`t win, they just don`t cry,
The troopers know they live to die.

Offline Siiem

  • Heretic
  • Duke
  • *******
  • Renown: 611
  • Infamy: 129
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Halfswording
« Reply #3 on: September 23, 2011, 07:22:04 am »
0
On a positive note, halfswords do insane pierce damage!

But without 100 effective WPP it does not utilize all of it
« Last Edit: September 23, 2011, 08:12:10 am by Siiem »

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: Halfswording
« Reply #4 on: September 23, 2011, 06:12:06 pm »
0
But without 100 effective WPP it does not utilize all of it
PS makes it WAY more than what you lose from not having 100wpp, though.

Although PS affects the normal strikes too...
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Lange

  • Baron
  • ****
  • Renown: 128
  • Infamy: 36
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Halfswording
« Reply #5 on: September 23, 2011, 06:28:37 pm »
+1
+1
Give 2H some diversity. Using Polearm WPF was unrealistic anyway.

Offline Lange

  • Baron
  • ****
  • Renown: 128
  • Infamy: 36
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Halfswording
« Reply #6 on: September 25, 2011, 10:14:21 pm »
0
Bump!
Seriously: Halfswording is useless. And you know it. It could be useful in confined places, if it used full WPF.
Long weapons were nerfed anyway due to the latest collision changes. A greatsword user is helpless in corridors or the likes, and severely hindered in small rooms. Halfswording, while making him nowhere nearly as effective as a morningstar-wielder or a shielder, gives him a chance to at least participate in there. Note that a halfsworded greatsword is still considerably worse than a comparable polearm, even at full WPF. Halfswording would, properly implemented, give twohanders a small additional choice in their use of weapons and balance out a recent nerf, without being in any way unbalanced.
So why can't we have it? :?:

Offline Tot.

  • Duke
  • *******
  • Renown: 517
  • Infamy: 133
  • cRPG Player
    • View Profile
Re: Halfswording
« Reply #7 on: October 09, 2011, 05:58:15 am »
0
Bump.

Some time ago I've seen cmp running around with some sort of two hander in halfswording mode, should that be an indicator that this is being looked into/going to be fixed in some of the upcoming patches?
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.

Offline FRANK_THE_TANK

  • King
  • **********
  • Renown: 1312
  • Infamy: 339
  • cRPG Player Sir White Knight
  • FluckCucker
    • View Profile
  • Faction: A Free and proud Peasant of Fisdnar!!!
  • Game nicks: FRANK_THE_TANK
  • IRC nick: Sippy sip
Re: Halfswording
« Reply #8 on: October 09, 2011, 06:57:37 am »
0
Re-do this thread as a poll.

+1
Fammi un pompino!

I think I have ball cancer in my right nut :(
Good news everybody! It's not nut cancer :)
Bad news everybody, I got dumped :(

Offline Entaro

  • Noble
  • **
  • Renown: 13
  • Infamy: 5
  • cRPG Player
    • View Profile
    • Snowhawk Clan
  • Faction: Snowhawk Clan
  • Game nicks: SHC_Entar
Re: Halfswording
« Reply #9 on: October 09, 2011, 10:29:13 am »
0
/bump

it would be viable if the secondary mode was based on 2h wpf.

Offline Tot.

  • Duke
  • *******
  • Renown: 517
  • Infamy: 133
  • cRPG Player
    • View Profile
Re: Halfswording
« Reply #10 on: October 09, 2011, 03:06:00 pm »
0
Here it is. Votevote.
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.