Author Topic: Thoughts and Suggestions on a New game Mechanic?  (Read 4861 times)

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Offline Zekerage

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Re: Thoughts and Suggestions on a New game mode?
« Reply #30 on: July 09, 2011, 11:06:58 pm »
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I don't know how Easy or Difficult it would be to add a multiplier (or a half) within a certain area, vs just adding the flag. Something about that idea tugs me towards not wanting it though -_-..

Offline Bromagi

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Re: Thoughts and Suggestions on a New game mode?
« Reply #31 on: July 10, 2011, 12:12:41 pm »
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I suggest calling this game mode capture the flag since that is the objective.. to capture the flag. I would not sacrifice normal battle mode for this new mode.

If you want to get rid of people camping or staying far away from battle, add the old money system where you only get gold if you are close to the fight.
« Last Edit: July 10, 2011, 12:13:49 pm by Bromagi »
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Offline Zekerage

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Re: Thoughts and Suggestions on a New game mode?
« Reply #32 on: July 11, 2011, 04:07:34 am »
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I feel as though calling it "capture the flag" implies that the flag spawns at the beginning, and that capture the flag, is indeed, the sole purpose of it. My suggestion is making it so that the first 2 to 3 minutes (assuming a 5-6 round time limit), IS still battle. My suggestion is to then give the surviving combatants a place to converge and finish the battle. Besides, capture the flag was already implemented for a short period of time in it's Classic form. That being, 2 flags, 1 team has to grab the other, and return it to their flag for a point.

Offline Bromagi

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Re: Thoughts and Suggestions on a New game mode?
« Reply #33 on: July 11, 2011, 02:42:00 pm »
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  Yeah now that i thought about it I like this idea since it would force campers to actually come out of hiding and a round draw would always be avoided. I also think making the flag appear at the same spot every time would be better since an inf could have a hard time getting to the flag from the edge of the map and cav can just ride to the flag and capture. Making a permanent spawn point for the flag gives the inf player the chance to stay closer to the flag once it spawns or head towards it before it actually spawns.

Brogg
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Offline Zekerage

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Re: Thoughts and Suggestions on a New game mode?
« Reply #34 on: July 11, 2011, 10:30:29 pm »
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That's why a semi-static time was set at 2 or 3 minutes, to allow the foot infantry to make it to the flag. Also, the suggestion to use the 3 master of the field spawn points for the flags is to diversify the end battlefield. If the flag were in the same spot Every round, Both teams would just Rush that area. We don't want that.

Offline Bromagi

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Re: Thoughts and Suggestions on a New game mode?
« Reply #35 on: July 11, 2011, 10:31:25 pm »
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good point
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Offline Zekerage

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Re: Thoughts and Suggestions on a New game mode?
« Reply #36 on: July 14, 2011, 12:35:04 am »
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Bump

Offline Zekerage

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Re: Thoughts and Suggestions on a New game mode?
« Reply #37 on: September 26, 2011, 03:18:55 am »
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I'm playing the role of Necromancer and resurrecting this topic. I feel this change in Master of the Field mechanics can still drastically enhance Battle mode. Please read the previous pages to glean what the mechanic changes are, and how certain concerns were handled.

Also leave any questions, comments, and ideas.

-Zylo

Offline FRANK_THE_TANK

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Re: Thoughts and Suggestions on a New game mode?
« Reply #38 on: September 26, 2011, 06:06:29 am »
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+1! Sounds like a good mode, or adition to battle. It would give battle some strat and a bit more depth. I'm all for it.

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Offline Goldor

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Re: Thoughts and Suggestions on a New game mode?
« Reply #39 on: September 26, 2011, 08:48:43 am »
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This sounds like a good addition! I'm all for it, this would make the battle mode much better IMO.

Offline Zekerage

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Re: Thoughts and Suggestions on a New game Mechanic?
« Reply #40 on: September 27, 2011, 06:09:15 am »
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Bump. I'm going to lobby this until it gets implemented, damnit!

Offline Zekerage

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Re: Thoughts and Suggestions on a New game Mechanic?
« Reply #41 on: September 28, 2011, 08:26:30 am »
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Bump